Sniper: Ghost Warrior coming to iOS devices in 2012

City Interactive revealed today that a new addition to the Sniper: Ghost Warrior franchise is in development for iOS devices. Due for release in Q1 2012, Sniper: Ghost Warrior for  iPad, iPhone and iPod Touch will translate all the intense long-range precision gameplay of its console counterpart to tablet and mobile.
Currently in development at Vivid Games, based in Bydgoszcz in Poland, Sniper: Ghost Warrior for  iOS will be built on Unreal Engine3 from Epic Games Inc. The project – a fully-fledged AAA product – will make use of the Apple device’s unique control interface to bring handheld gamers even closer to the feeling of being an elite and unseen military marksman.
City Interactive’s Global PR & Marketing Manager Jonathan Goddard said:
“Sniper: Ghost Warrior has proven to be a huge commercial success and we have high hopes for its sequel on console and PC, which is due for release early next year. This new project is being developed from the ground up specifically for iOS devices, which we feel are perfectly suited to the crafting of a truly great sniping experience.”
Remigiusz Koscielny, President of Vivid Games added:
“Sniping is poetry in slow motion, up until you pull the trigger. The trigger for upcoming iOS game based on well known Sniper: Ghost Warrior franchise has been pulled by a two great Polish companies that teamed up to create premium quality sniping game. We’re proud and excited about this project, and we will use our best effort and knowledge to deliver very best, elite military experience on mobile market up to date.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email