Sleeping Dogs PC – Update 1.5 Released – Mouse Controls Tweaked, Stability Improved


Square Enix has released a new update for the PC version of Sleeping Dogs. This new patch comes with improved CPU timing to reduce issues where the game plays too quickly, as well as various fixes to improve stability and minimize crashes during gameplay. In addition, the mouse controls have been tweaked and United Front Games has added some new options. For example, while driving the camera no longer immediately auto-centers when you stop moving the mouse, the high-speed camera shake while driving has been reduced and mouse sensitivity no longer differs when Wei is and isn’t carrying a gun. You can view the entire changelog below and you can expect our Performance Analysis to be published really soon.
Sleeping Dogs Update 1.5 Changelog:
Stability
• Improved CPU timing to reduce issues where the game plays too quickly
• Various fixes to improve stability and minimize crashes during gameplay
• Fixed an issue with the Bink video player which may improve stability during in-game videos such as the title screens
Controls & Camera
• New option added! Aim Soft Lock: Lets the player enable or disable aiming assistance from the game
• New option added! Mouse Free Look: Enables/disables camera auto-centering behind the player when using the mouse and on foot
• New option added! Mouse Raw Input: When enabled, input is sampled directly from the mouse which improves responsiveness and accuracy on supported mice
• New option added! Mouse Sensitivity: A modifier that determines how much speed is recorded from mouse movement
• Mouse camera logic has been reworked for improved precision (independent of the raw mouse input option)
• The Action Hijack binding is now independent of the Sprint/Parkour key value
• While driving players can now use the mouse to look up and down
• While driving the camera no longer immediately auto-centers when you stop moving the mouse
• The high-speed camera shake while driving has been reduced
• Mouse sensitivity no longer differs when Wei is and isn’t carrying a gun
UI
• Front End screens now support a button help bar that is fully interactive via mouse
• Users are now able to exit screens by pressing the Back button
• Corrected all issues when exiting a screen using the Backspace and Esc keys
• It’s now possible to switch sections by clicking on the corresponding icons or tab headers
• The mouse wheel will scroll through all relevant lists in the user interface
• Mouse hit regions have been fine-tuned throughout the front end to improve user experience