Skydance New Media today announced a collaboration with Lucasfilm Games to develop and produce a narrative-driven, action-adventure game featuring an original story in the Star Wars galaxy. Responsible for this new Star Wars game will be Amy Hennig, a game-industry legend whose credits include the blockbuster series Legacy of Kain, Jak and Daxter, and Uncharted.
Amy Hennig previously worked on the Star Wars game from Visceral Games that Electronic Arts canceled in 2017. And, given the potential that Star Wars game had, we can’t wait to see what we’ll be getting now.
Hennig, president, Skydance New Media, said:
“I’ve often described how seeing Star Wars in 1977 essentially rewired my 12-year-old brain, shaping my creative life and future indelibly. I’m elated to be working with Lucasfilm Games again to tell interactive stories in this galaxy that I love.”
Douglas Reilly, vice president at Lucasfilm Games, also added:
“We couldn’t be more thrilled to be working again with Amy. She and the Skydance New Media team have the talent and ambition to create a unique Star Wars adventure. Their vision for making narrative driven and engaging interactive entertainment makes this collaboration very exciting. We’re working hard with their team of experienced and talented developers, and we’re looking forward to sharing more with Star Wars fans when the time is right.”
Beak, executive vice president & GM, Skydance New Media, concluded:
“We couldn’t be happier to be working with Lucasfilm Games. We look forward to taking fans on an epic journey with this Star Wars action-adventure title.”
Skydance New Media has not released any screenshots or trailer for this new Star Wars game. As such, you should not expect to be playing it anytime soon.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”