Ray-tracing in games requires 100X more powerful GPUs, photorealistic virtual reality requires 40X

As we’ve said numerous times, we believe that ray-tracing is the future of lighting in video-games. While there have been some attempts in various tech demos to implement a fully ray-tracing rendering system, we haven’t seen any triple-A game featuring it. And from the looks of it, we won’t see such a thing anytime soon. According to NVIDIA’s president in Brasil,┬áRichard Cameron, we need 100 times more powerful graphics cards to achieve this.

As Richard told TecMundo regarding the future of PC gaming, we need 100 times more powerful GPUs for real-time ray-tracing. In addition, Richard claimed that for photorealistic virtual reality we need 40 times more powerful GPUs.

“In order to achieve ray tracing in games, the GPU must have 100 times the processing power it has today. To have virtual reality, you need 40 times more powerful GPUs.”

Now while VR is possible today in video-games, Richard is talking about photo-realistic graphics. As Richard concluded, when the hardware is ready, players will put on their VR glasses, play and cannot distinguish the real from the virtual.

In other words, PC gaming has not reached its peak yet. However, it will be interesting to see whether NVIDIA will keep pushing the boundaries, especially now that AMD seems unable to compete with them. Will the green team invest on more powerful hardware each and every year, or will it slow down?

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email