Quake Champions January patch revamps hit detection, brings traffic optimizations, adds Private Messaging & more

Bethesda and id Software have released a brand new update for Quake Champions. According to the release notes, the Quake Champions January patch revamps the hit detection system and adds Private Messaging, 3rd person spawn animations, voice chat voice activation and Champion Difficulty Visual Indicators.

In addition, this patch brings balance tweaks to almost all characters, feature traffic optimizations, fixes mouse sensitivity only being able to be adjusted by increments of 0.25, and allows players to leave from ranked warm-up.

The Quake Champions January update also packs some tech improvements. id Software has fixed an issue that caused some players to crash to desktop when launching the game, an issue when Spectator experienced a jittery camera if the player they were spectating was running very high fps, and an issue where player could experience extra inputs moving champion with high FPS.

This patch will be auto-downloaded from Steam the next time you launch its client, and you can view its complete changelog below.

Quake Champions January Patch Release Notes:


Phase 1: (NOW LIVE) Weapon hits are now detected client-side on our new capsule based hit skeletons, validated server-side. More details in our upcoming Dev Diary video

Phase 2: (TBD) Move Champion Ability hit detection to the new capsule skeletons


  • Premium Weapon Shaders added in Reliquaries only
  • Private Messaging added
  • Voice chat voice activation added
  • 3rd person spawn animations added
  • Champion Difficulty Visual Indicators added


  • Fixed issue for Keel’s ability which caused FPS drops
  • Fixed issue when sometimes DOOM Slayer was missing punch animations



  • Starting Health 100 to 75
  • Max Armor 75 to 50


  • Cooldown 40 to 60
  • Duration 8 to 10
  • Health Bonus 1 to 3


  • Max Speed 560 to 600
  • Air Control Acceleration Reduced
  • Enabled Crouch Ledge Grabbing
  • Removed Forward Acceleration
  • Removed Bunny Hop Acceleration


  • Max Armor 75 to 100

Dual Wield

  • Increased Weapon Rate of Fire
  • Cooldown 48 to 45
  • Duration 5 to 7


Mining Drill

  • Damage 5 to 7
  • Drill Radius 0.12 to 0.1



  • Targeting Range 1.4 to 1.5


Unholy Totem

  • Cooldown 30 to 25
  • Damage 75 to 100


  • Base Speed 300 to 310


Grenade Swarm

  • Self-Knockback 1.0 to 1.5



  • AirAcceleration 1.2 to 1
  • Bunny Hop Added


Dire Orb

  • Explosion radius 3 to 3.5m
  • Damage 100, with falloff


Bull Rush

  • Increased damage from Bull Rush & Heavy Weight
  • 25 dmg > 300 ups (Bull Rush Only)
  • 50 dmg > 400 ups
  • 100 dmg > 500 ups
  • 150 dmg > 600 ups



  • Air Accelerate 1.1 to 1
  • Forward Acceleration 0.7 to 0.5


Acid Spit

  • Acid Spit Damage 25 to 30
  • Spit Knockback 0 to 5
  • Acid Pool Damage over Time 7 to 10


Piercing Sight

  • Cooldown 43 to 40
  • Duration 5 to 7


  • Winter holiday décor removed
  • Fixed issue on Blood Covenant where player could get stuck on jump pads using high speed movements
  • Fixed more issues for falling out of the map after using Ranger’s Dire Orb on multiple maps
  • Improved issues with incorrect respawns on Blood Covenant in TDM
  • Fixed issue when time zone was incorrect for sent messages


  • Fixed mouse sensitivity only being able to be adjusted by increments of 0.25
  • Fixed misaligned PiPs for Clutch vanities


  • Fixed an issue that caused some players to crash to desktop when launching the game
  • Fixed issue where closing client using the exit button resulted in an error
  • Fixed issue when Spectator experienced a jittery camera if the player they were spectating was running very high fps.
  • Fixed issue when the ‘Play Now’ button could be locked when a player left a match
  • Fixed Premium shaders that appeared low res in main menu
  • Further traffic optimizations
  • Fixed spike on victory podium screen
  • Fixed issue where player could experience extra inputs moving champion with high FPS (phantom jumping)


  • Fixed issue when players who completed placement games had rating in all scoreboards
  • Nameplates now have SR rating on them
  • League icons are now synchronized with what’s shown on post-match sequence
  • Fixed issue where player could receive negative rating for a win in Duel
  • Leaving from ranked warm-up should now work correctly


  • Fixed issue when weapons with shader applied did not have quad vfx
  • Fixed issue with broken sfx when player first spawns into training


  • Fixed issue in Leaderboards where the Game Type: Duel was not capitalized
  • Fixed issue when Leaderboards button did not work if player was in the first page
  • Fixed issue while changing league there was no correct change sequence
  • Increased the amount of leaderboard pages supported
  • Removed blank last page from leaderboards


  • Fixed issue where Brazilian-Portuguese was not localized on Steam and displayed only in English
  • Various Localization fixes made

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email