Obsidian and Versus Evil have announced that Pillars of Eternity II: Deadfire will be released on April 3rd. The companies have also detailed the various versions players can pre-order, however, and since we are against pre-orders, we won’t be covering them.
Obsidian Entertainment CEO Feargus Urquhart said:
“Pillars of Eternity II: Deadfire is our first sequel here at Obsidian and we’ve created something incredible. At Obsidian, we are all about stories, worlds, and characters, and in Deadfire we’ve done it again with a vast open world explorable by the player’s own customizable ship, character customization with enough options to make any RPG player want to make a hundred characters, and an exciting narrative that truly delivers on the reactivity that makes our games special. We’re confident that new and returning players will find Deadfire to be the RPG experience of the year.”
In Pillars of Eternity II: Deadfire players will embark on a dangerous voyage of discovery to become master of the seas as they command their ship across the new open world region of the Deadfire. Pillars II builds on the foundation of classic RPG gameplay with vastly improved graphics, deeper game mechanics and a whole new handcrafted adventure where choices truly matter. Players can immerse themselves in exploration and discovery as they navigate the rich and exotic Deadfire archipelago by ship, discovering new races, visiting tropical islands, interacting with their inhabitants and engaging encounters at every port. In Pillars of Eternity II: Deadfire players can be accompanied by companions, both familiar and new, and witness their personal relationships evolve with the new companion relationship system. Players can customize the path of their companions by assigning multiple classes and further specialize by choosing a subclass.
Steve Escalante, Versus Evil’s General Manager, added:
“Pillars of Eternity II: Deadfire aims to build on the incredible success of the first game to deliver an unrivaled player experience even richer and more in depth than before. We’re very proud to be part of such a passionate team, amazing community of fans and generous backers on a scale that includes a substantial digital and physical boxed offering for our retail partners. All of us are looking forward to launching the game on April 3rd!”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”