Jak and Daxter feature

Playstation classic Jak and Daxter gets an unofficial native PC port

Jak and Daxter: The Precursor Legacy is a 3D platform game that came to Playstation 2 in December 2001. Developed by Naughty Dog, this is the first part of the Jak and Daxter series. And although Sony does not plan to bring this classic game to our platform, a team of indie devs has basically ported the game to PC.

This indie team has decompiled around 400,000 lines of GOAL code, out of an estimated 500,000 total lines. This unofficial PC port of Jak and Daxter uses an OpenGL renderer (which renders most of the game world and foreground). The team claims that all levels are fully playable, and you can finish the game with 100% completion. The only downside is that there isn’t currently any audio.

It’s also worth noting that the team aims to port both Jak II and Jak 3.

Now most of you will wonder why you should bother with it. After all, you can easily emulate the PS2 version of this game on a mid-tier PC system. And the answer is quite simple. Native ports are always better as they provide more options to the players. Furthermore, this opens up the door to mods.

You can download this unofficial port of Jak and Daxter: The Precursor Legacy from here. Do note that this does not contain any game assets. Similarly to Super Mario 64 and The Legend of Zelda 64, you will need the game itself in order to extract assets from it (and then build the executable file).

Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email