Path of Exile 3.0.0: The Fall of Oriath releases on August 4th, full release notes unveiled


Grinding Gear Games has revealed the changelog for Path of Exile 3.0.0: The Fall of Oriath and my God this is a huge changelog. This new version of Path of Exile adds Acts Five through Ten, adds a new Character Selection Screen, adds a Passive Skill Tree planning system, and adds two new features.

These two new features are: the Pantheon system and the Help panel. The Pantheon system will allow players to best the ancient gods of Wraeclast in battle and claim a portion of their power. There are four Major god powers and seven Minor god powers to be claimed in The Fall of Oriath. Players can have one Major and one Minor power active at a time, and can return to any town or hideout to change which powers are active at no cost. Later, each power can be upgraded by placing a Divine Vessel in the map device before they defeat certain map bosses.

On the other hand, players will now be able to unlock Help panel pages that can be viewed by clicking on a new Help button next to the Shop button. Each panel is designed to introduce players to an aspect of Path of Exile’s gameplay, and give them the tools they need to explore the features themselves.

Furthermore, Path of Exile 3.0.0: The Fall of Oriath comes with numerous fixes, an updated game HUD, and introduces new technology for rendering water throughout the game.

Below you can find a portion of its huge changelog (full release notes can be viewed here).

Path of Exile 3.0.0: The Fall of Oriath – Release Notes:

Major New Content and Features:

  • Added Acts Five through Ten.
  • Removed the Cruel and Merciless difficulty levels. Path of Exile is now a single ten-act playthrough.
  • Added a new Character Selection Screen.
  • Added a new feature – the Pantheon system: Best the ancient gods of Wraeclast in battle and you can claim a portion of their power. There are four Major god powers and seven Minor god powers to be claimed in The Fall of Oriath. You can have one Major and one Minor power active at a time, and can return to any town or hideout to change which powers are active at no cost. Later, each power can be upgraded by placing a Divine Vessel in your map device before you defeat certain map bosses.
  • Added a new feature – the Help panel: As you play Path of Exile, you can unlock Help panel pages. These can be viewed by clicking on a new Help button next to the Shop button. Each panel is designed to introduce you to an aspect of Path of Exile’s gameplay, and give you the tools you need to explore the features yourself.
  • Significantly updated the tutorial. It is integrated with the new Help system.
  • The game HUD has been updated to the Eclipse theme used throughout The Fall of Oriath.
  • Added 8 Vaal Side Areas with new bosses, found through areas in Oriath.
  • Added a Passive Skill Tree planning system.
  • Introduced new technology for rendering water throughout the game.

Minor New Content and Features:

  • Added a new vendor recipe.
  • Added 36 new Achievements.
  • You can now connect to a gateway in Japan to play Path of Exile.
  • The game client now plays the animated Grinding Gear Games logo on startup while loading. It can be skipped once the minimum amount of data is loaded.
  • Made further improvements to loading speed, memory usage and client performance.
  • Monsters now use a new method for pathfinding which has less of an impact on performance.
  • Added support for the camera zooming out automatically at specific events throughout Path of Exile’s story.
  • In item filters, you can now use PlayAlertSoundPositional rather than PlayAlertSound to play a positional version (the sound comes from where the item dropped).
  • A sound is now played when you use a Cartographer’s Seal on a map.
  • Added a warning message when attempting to put a Labyrinth Enchantment on an item that already has an implicit mod (as it will overwrite that mod).
  • Added 9 non-specific currency slots on the Currency Stash Tab (bringing the total from 5 to 14).
  • The Divination Card Stash Tab now loads the card art in the background, to prevent a freeze when opening it.
  • Added a master audio volume slider.
  • Item filters can now play a much larger array of sounds when items drop.
  • Toast notifications are now shown for Atlas Map completion and Atlas Bonus Objective completion.
  • The loading screen now displays rotating gears.
  • Added 3D art for the following unique items: Martyr of Innocence, Arakaali’s Fang, Advancing Fortress, Allure, Essentia Sanguis, Rive, Mark of the Doubting Knight, The Consuming Dark, Light of Lunaris, Shade of Solaris, Duskdawn, Esh’s Mirror, Esh’s Visage, Cameria’s Maul, Ahn’s Heritage, Song of the Sirens, Alternate Art Carcass Jack
  • Onslaught now plays an effect on the affected player.
  • You can now queue up a ‘detonate’ action for Mines while they are arming to detonate them as soon as they have finished arming.
  • The Hellions in Prisoner’s Gate have come down with an irreversible case of Scary Face.
  • The game client now flashes if you receive a whisper message while it is minimised.
  • Added support for dynamic resolution scaling. With this toggled on, the game attempts to maintain the specified target framerate by lowering the displayed resolution during particularly performance-heavy moments. This can be adjusted in the Graphics tab of the Options menu.
  • You are now warned before leaving the Labyrinth without using the Altar of Ascendancy.
  • The corner minimap and overlay map has been greatly improved. The corner minimap is now shown by default for new players.
  • Added a warning before exporting a Grandmaster, to prevent accidental submissions.
  • Environmental changes (such as those from moving the Vaal Seal and slaying the Vaal Oversoul) now occcur over a few seconds, rather than instantaneously.
  • The Dying Exile’s voice acting has been rerecorded. Pretty short gig.
  • Nessa’s model has been updated and her voice acting rerecorded.
  • Tarkleigh’s model has been updated.
  • Piety’s dialogue in Upper Prison now changes based on the player’s character (originally this was restricted to Cruel and Merciless).
  • Your pets now occasionally play their other animations while they are idle.
  • Added a new keyword — Far Shot: Projectile Attacks gain Damage as they travel farther, dealing up to 30% more Damage to targets.
  • Lore glyphs now continue to play across area transitions.
  • Added a feature to the Challenges tab which allows you to hide challenges you have already completed.
  • The Social panel now displays a different icon for your friends depending on whether they are in Part I (Acts 1-5), Part II (Acts 6-10) or Maps.
  • Added a new Zana quest to help guide players into the Atlas.
  • DirectX11 is now the default graphics option. This can be changed in the Options menu.
  • Added a Lighting Quality option to the Graphics menu.
  • The Marauder’s act of self-flagellation on the character creation screen is now audible.
  • The Stacked Deck currency item can now drop from monsters.
  • Devourer holes now fade away after some time.
  • You are no longer prompted to vote on whether to help or kill Oak, Kraityn and Alira if you are not in their arenas.
  • The Stun visual effect now plays on stuns that last for 0.7 seconds or longer.
  • The left and right mouse buttons are no longer referred to as ‘Left Mouse’ and ‘Right Mouse’, and are now ‘Left-click’ and ‘Right-click’.
  • Items that provide life regeneration based on a percentage of maximum life that also have a range now display the percentage value to two decimal places.
  • All sources of Phasing now correctly change the character’s appearance.
  • The unique threshold jewel Fight for Survival’s description has been updated. The functionality remains unchanged.
  • The description on Weylam’s War Chest has been updated. The functionality remains unchanged.
  • Continued to incrementally improve the sound, art, effects and environments.

Bug Fixes:

  • Fixed a bug related to the behaviour of the Bonespire Talisman monster effect when you leave and re-enter its vicinity.
  • Fixed a bug where cloned characters (via Blink/Mirror arrow for example) would only have one cloned pet rather than two.
  • Fixed a bug where gems transformed into Totems/Traps/Mines would not highlight the correct Support Gems when hovered over.
  • Fixed a bug where map bosses that are already possessed occasionally showed the Tormented Spirit as you enter the arena.
  • Fixed a bug where monsters could turn to face a nearby chest when taunting.
  • Fixed a bug where some looping sounds would occasionally not play.
  • Fixed a bug where attempting to drop an item with a cosmetic skin would ask if you wanted to destroy it, when that wouldn’t actually occur due to the presence of the skin.
  • Fixed rounding issues with Support Gem mana cost multipliers. You can no longer influence the final result by putting the gems in a different order.
  • Fixed bugs where some on-kill Prophecies would trigger when player minions die.
  • Fixed a bug where Blink and Mirror arrow clones would have Energy Shield protecting their life if your Energy Shield was actually protecting your mana.
  • Fixed an evasion sync bug that could occur with Blade Flurry.
  • Fixed various display bugs that could occur if you left and rejoined the Rigwald encounter.
  • Fixed desync that could occur in Pit Fights.
  • Fixed a bug where PvP-only characters could get bandit reward books stuck in their inventory.
  • Fixed a bug where the name of certain Russian players was not correct on the overlay map.
  • Fixed a bug where a character’s name on the social screen can clip into the level/class display.
  • Fixed a bug where the Gloom Wings microtransaction behaved incorrectly on the Ranger and Duelist.
  • Fixed typos in several story glyphs.
  • Fixed numerous typos and formatting issues across Brazillian Portuguese, Russian, Thai, and English texts.
  • Fixed a bug where the unique jewel The Vigil would grant Fortify to nearby allies from any source of Fortify, not just Vigilant Strike.
  • Fixed a bug where the unique body armour The Covenant would cause spontaneous hair growth or a severe case of having-no-face when combined with certain Microtransactions on the Witch and Scion.
  • Fixed a bug where removing Headhunter would not remove the buffs being granted by Headhunter.
  • Fixed a bug where Skeleton Beasts in the Library would be off-centre on their plinths.
  • Fixed a bug where monsters could spawn outside of the walkable terrain in some areas.
  • Fixed the spelling of Ezomyte on the Ezomyte Shell fish hook.
  • Fixed a bug where Rek’tar, the Breaker would use the incorrect idle animation.
  • Fixed a bug that would cause some of the dart traps in the Labyrinth to misfire.
  • Fixed a bug where bodies would spawn embedded in the stairs leading to Piety’s boss room in the Temple of Lunaris.
  • Fixed a bug where Fireball’s audio would not play at very close distances.
  • Fixed a bug where Jikeji would play its death audio too loudly.
  • Fixed a bug where items could fall into inaccessible areas in the Vault map.
  • Fixed a bug where you could potentially lock out the ability to obtain prophecies on a character.
  • Fixed a bug which prevented Ambrosia in the Cavern of Anger from using her Fireball and Firestorm skills.
  • Fixed a bug which prevented your language settings from appropriately placing you into a chat channel.
  • Fixed a bug where certain guild tag text colours appeared incorrectly.
  • Fixed an exploit where vendor inventories could be predictably repeated by deleveling a character.
  • Fixed a bug where non-monster entities could in some cases potentially use the wrong level value when calculating damage.
  • Fixed a bug where you could take an unconnected passive point.
  • Fixed a bug where more than the allowed number of players could spectate a PvP match.
  • Fixed a bug where you could force other players into a PvP match.
  • Fixed a bug on the Mao Kun map which caused items to be generated at the wrong level.
  • Fixed a bug where clicking parts of the master crafting bench windows would close the window and cause your character to move.
  • Fixed a bug where allocating and then unallocating Eldritch Battery would cause the UI to display the wrong Energy Shield value.
  • Fixed a bug where skills that dealt chaos damage over time would add their damage over time values to any Decay they also applied.
  • Fixed a bug where certain buffs from Tempests would cause the player to have extremely high or low values on some stats.
  • Fixed a bug where the Item Requirements reminder on the passive skill tree would ignore the Reduced Attribute Requirements from Atziri’s Foible.
  • Fixed several interactions with The Perfect Form, Arctic Armour and other sources of mana reservation that could cause incorrect behaviour.
  • Fixed a possible source of desync with Blink Arrow and Mirror Arrow.
  • Fixed multiple bugs around changing screen resolutions and windowed/full-screen modes.
  • Fixed a bug where sources of increased Golem Maximum Life were not taken into account when showing minion life values.
  • Fixed a client crash that could occur when post-processing was turned off and a breach was activated for computers with AMD processors and video cards.
  • Fixed a bug where stats with the “while stationary” condition would erroneously stay active in certain cases while using Cyclone.
  • Fixed a bug that prevented Tolman from screaming when entering the Crematorium.
  • Fixed a bug where Flame Surge was not being affected by some modifiers to Area of Effect.
  • Fixed a bug where Righteous Fire could snapshot the effects of Concentrated Effect and increases to area damage.
  • Fixed a bug where, on the character select screen, the Join button for races would not be greyed out if you were at your maximum character capacity.
  • Fixed a bug where you could be disconnected from chat channels that were full while changing areas.
  • Fixed a bug where Essence monoliths would fail to spawn when an area’s monsters had been overridden.
  • Fixed a bug where a character with an expired name could cause bad interactions with other characters that use that name.
  • Fixed a bug where a returning projectile could sometimes incorrectly hit a monster more times than it was allowed to.
  • Fixed a bug where placing a Lightning Warp remote mine could prevent you from interacting with NPCs.
  • Fixed a bug where Ichimonji could prevent you from being affected by your own Consecrated Ground.
  • Fixed a bug which prevented The Baron from properly leeching to your Energy Shield if you had Ghost Reaver.
  • Fixed a bug where Berek’s Respite could cause you to be shocked with an infinite duration.
  • Fixed a bug where killing a monster which changed teams on death with an Ignite could cause it to die and grant experience twice.
  • Fixed a bug which could cause the Phoenix map boss to be locked in place.
  • Fixed a bug where sources of Ignite/Shock Nearby Enemies on Kill could cause those ailments to persist indefinitely.
  • Fixed a bug where Wild Strike’s lightning could chain to enemies farther away that it was meant to.
  • Fixed a bug where Fairgraves in the Mao Kun map would kill monsters in Essence Monoliths and others that he was not meant to. Shame on you, Fairgraves.
  • Fixed a bug where Lightning Warp would sometimes not play an effect or would make the player character become invisible if triggered from Cast while Channelling Support.
  • Fixed the ordering of some stats in the Character panel.
  • Fixed a bug where some attack-only stats would show for spells in the Character panel.
  • Fixed a bug where some enemies had small amounts of chaos resistance when they weren’t meant to.
  • Fixed a bug where channeled spells supported by Cast while Channeling would say ‘You cannot Cast this Spell directly’ when you could.
  • Fixed a bug where some Mesa maps could generate with broken layouts.
  • Fixed a bug where unequipping then re-equipping a Righteous Fire gem while Righteous Fire was active would cause the visual effect to disappear, despite the damage persisting.
  • Fixed a bug where skills would not correctly convert damage when the total amount of damage being converted exceeded 100%.
  • You can no longer wander into Oyun’s cages in Highgate.