Painkiller Hell & Damnation To Receive A Mod-Kit


Painkiller Hell & Damnation v2
Nordic Games announced today that The Farm 51’s Painkiller Hell & Damnation will receive a mod-kit in 2013. According to the publisher, the beta of the Mod-Kit is expected to go online early April 2013, and the company is more than happy to enlist all able modders. Painkiller: Hell & Damnation is built on Epic’s Unreal Engine 3 and is one of the few UE3 games offering such mod tools. Moreover, Painkiller: Hell & Damnation will be coming to Linux and Mac later this year. You can read the complete press release below.
Nordic Games will be providing Painkiller Hell & Damnation players a unique opportunity to create their very own Painkiller experience with the tools used by developers from The Farm 51.
Fans of the Painkiller series will be invited to get creative with the Mod-Kit of Painkiller Hell & Damnation which will enable them to produce their own personal game, using the tools available in the Steam Workshop. The beta of the Mod-Kit is expected to go online early April 2013, and Nordic Games is more than happy to enlist all able modders.
Using the Mod-Kit, players will be able to delve the depths of their imaginations to craft a totally unique Painkiller world through the use of pioneering personalised items, maps, weapons and multiplayer skins, all within the Steam Workshop framework.
In addition to this, the Linux and Mac gaming community will also be in for a hellish treat this spring when Painkiller Hell & Damnation launches on these platforms. Players using the Linux and Mac platforms will finally be able to join the Painkiller PC gaming community and fully immerse themselves in Daniel Garner’s purgatory.
As well as launching the Mod-Kit, we are working to provide regular updates and further improvements to the existing content and framework.” said Reinhard Pollice, Business & Product Development Director at Nordic Games. “We’re also working to port good old Daniel Garner to Linux and Mac this April/May.”
“The Mod Kit is a great tool that we want to make available for the Painkiller and its modding community. When you look at the history of video games, specifically at the mod-history in the FPS and RTS department, a serious proportion of big names originally come from exactly that community,” said Philipp Brock, PR and Marketing at Nordic Games. “Our best interest is to make all tools available for the collective creative potential of the Painkiller community.”