NVIDIA has just announced that DLSS 4.5 Ray Reconstruction will be officially released in August 2026. To celebrate this announcement, the green team released a new trailer that you can find below.
DLSS 4.5 Ray Reconstruction will have an Efficient Denoiser. According to the team, this new model delivers 35% more compute capability. It also processes 20% more parameters while maintaining similar performance to the previous model.
What’s also important to note is that NVIDIA DLSS 4.5 Ray Reconstruction has deeper spatial awareness across every scene. Furthermore, it more intelligently uses game engine pixel sampling and motion data. The result is improved lighting accuracy, better temporal stability, and clearer motion in ray-traced and path-traced content.
Additionally, DLSS 4.5 Ray Reconstruction is even better at image reconstruction. Not only that, but the new model provides developers with finer control for temporal accumulation, providing precise tuning of model response for even better image quality.
NVIDIA has stated that DLSS 4.5 Ray Reconstruction will offer a more stable image, and it will eliminate a lot of ghosting issues. This is something that pleases me, as these issues were present in most of the latest games that used DLSS Ray Reconstruction. Resident Evil Requiem is one example, in which the visual issues could be immediately noticed.
As said, NVIDIA will release DLSS 4.5 Ray Reconstruction in August 2026. Like DLSS 4.5, RTX owners will be able to enable via two ways. The first one will be via the NVIDIA App. The second is when a developer adds in-game support for it.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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