New Star Citizen Details; No monthly fee, estimated system requirements, full mod support

Wing Commander creator, Chris Roberts, and Cloud Imperium have unveiled some new details about their upcoming PC exclusive space combat game, Star Citizen. According to Roberts, Star Citizen will fully support mods, as players will be able and encouraged to mod the game when operating private servers. Cloud Imperium is also considering implementing a mod approval feature that will allow ‘the best of the best player created ships and other additions to be integrated into the central persistent world as well.’
As we’ve already said, Star Citizen is a PC exclusive title and according to Chris Roberts, this game could never be played on the Xbox 360, Playstation 3 or WiiU.
Cloud Imperium has also revealed that the purpose of the higher stretch goals of Star Citizen is to ensure that the game-as-described is finished in the two year time period. With more resources and funds, the development team will be able to include more ships, systems, unique locations, animations and cinematic sequences.
Thankfully, players will only have to purchase the initial game, and will not be asked to pay a monthly fee/subscription in order to enjoy it. In other words, Star Citizen will not come with a monthly charge for usage.
But what about its gameplay? Well, according to the team, Star Citizen will feature gameplay similar to the original Wing Commander and Privateer, with a more realistic physics system. This obviously means that you’ll have to rely on your own skills (and ship upgrades) in order to survive.
Last but not least, Cloud Imperium revealed that the game is currently playable with a 4GB dual core PC and a GTX 460. PC gamers with higher-end systems (i7 2500, 2600, 2700 or better with a GTX 670 or greater) will be able to enjoy the game with almost all graphical details enabled. The team has also revealed that they’ll try to optimize their title in the next 24-months, but the requirements will be similar to those of most CryEngine 3-powered games.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email