New Dragon Ball Unreal demo released for Patreon backers

Back in June, we informed you about a new demo of the fan-made Dragon Ball game in Unreal Engine 4, Dragon Ball Unreal, that would be coming out shortly. Well, today we’ve got some good and some bad news for you DBZ fans. The good news is that a new demo has been released. The bad news is that the demo is currently behind a Patreon-wall.

This new demo is currently available to all Patreon backers and has not been released to the public yet. Moreover, we don’t know when – and if – Emudshit will release this latest demo of Dragon Ball Unreal to the public. As such, we won’t be covering this project anymore until the new demos become available to everyone.

The last demo of Dragon Ball Unreal that Emudshit released was back in February 2017, and featured a full battle damage system, more combos and abilities, more characters, better sounds, improved animations and more customization options.

In case you weren’t aware of, Dragon Ball Unreal is a fan-made DBZ game featuring lots of characters from the classic manga/anime. Currently, players can select a fighter and fight another opponent in a large arena. Basically, think of it as an amateur-ish 1v1 version of JUMP FORCE.

Since this fan game is developed by an individual, presumably on his free time, it’s really cool. However, the overall progress is not up to what we’d expect. For example, it’s been more than a year and the difference between this latest demo and the previous one are not that big. Not only that but by the time the game reaches a polished state, JUMP FORCE will be already out with shinier visuals and – perhaps – more robust gameplay mechanics.

But anyway, while you can’t download yet this demo, you can at least watch “AtlasZero” playing it!

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John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email