Half-Life 2 Classic Ravenholm demo demake for the first Half-Life is available for download

In June, we shared some screenshots from the Half Life 2 demake for the first Half-Life, Half-Life 2 Classic. Created by Team Classic, this demake mod aims to recreate the entirety of Half-Life 2 in GoldSource Engine. And yesterday, the team has released a demo that you can download.

The team has been recreating demake models for all monsters and characters from scratch and the demo features new texture for normal zombies, making them wear citizen clothes instead of scientist ones, new sounds for weapons, footsteps, and more, new models/textures for weapons in the low-poly style of Half-Life 1, new “advanced” options to toggle weapon sway and change weapon fov (this will probably be used for more stuff later on), and allows zombies to be cut in half with sharp objects.

As its title suggests, this demo features the entire Ravenholm chapter from Half-Life 2, fully playable in Goldsrc as a Half-Life 1 mod, and those interested can download it from here.

It’s worth noting that the final version of Half-Life 2: Classic will feature a HL2-based movement system (which means walking and sprinting, with speeds that match up with HL2), as well as swaying viewmodels similar to Half Life 2 (though these will be optional). Moreover, it will feature vehicles (the team will use the func_vehicle entity from Counter-Strike 1.6 to mimic the behavior of the vehicles in Half-Life 2) as well as its signature weapon, the gravity gun.

In fact, the gravity gun is available in this demo and you can get a taste of what the team has achieved so far. Have fun!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email