Valve has released a new update for the beta version of DOTA 2. This new patch comes with some gameplay fixes, various visual/audio/UI issues resolved and improvements to the game’s bots. You can check out the complete changelog below and as always, the patch will be auto-downloaded next time you start the Steam client. Moreover, Valve has been sending a few new invitations to the game’s beta phase, so check your inboxes. Enjoy!
DOTA 2 Update Changelog:
GAMEPLAY – Enabled Bane in Captain’s Mode. – Bane: Fixed the attack timing on when Nightmare gets transfered. – Bane: Fixed Enfeeble working on Roshan – Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff. – Bane: Fixed Nightmare being able to transfer to towers and wards. – Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso. – Batrider: Fixed timing of Firefly damage ticks. – Batrider: Fixed rounding error with Firefly damage ticks. – Bloodseeker: Fixed Rupture hurting cycloned units. – Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping). – Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before. – Death Prophet: Fixed Silence not affecting basic units. – Dragon Knight: Fixed Elder Form’s Corrosive Breath and Frost Breath working with DK illusions. – Faceless Void: Fixed Courier interaction with Chronosphere – Jakiro: Macropyre now does the correct amount of damage with a Scepter. – Jakiro: Fixed Macropyre not hurting siege units. – Omniknight: Fixed Repel canceling Ursa’s Overpower. – Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration. – Pugna: Fixed Netherward mana degen not showing the proper numbers for players. – Spirit Breaker: Fixed Netherstrike vs cycloned units. – Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon. – Ursa: Fixed Fury Swipes incrementing when the attack missed. – Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units. – Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks. – Attributes can no longer fall below 1. – Fixed some issues with negative mana regeneration. – Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void’s bashes. – Fixed Armlet not draining life while you are magic immune. – Fixed couriers not being able to use wards. – Fixed temporary trees (like Sprout) not respecting the pause.
UI – Changed Empowering Haste passive legacy key to G to avoid stomping H (halt). – Captain’s Mode now has 5 bans once again. – Added countdown when unpausing the game. – The spectator graph events now get correctly cleared when rewinding in a demo. – The tooltip for Doom now correctly updates when Doombringer has a Scepter. – Inventory keys are now hidden while spectating. – The combat log now works while spectating and in replays. – Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.
VISUALS – Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form. – Lifestealer now has his own variation on the lifesteal effect rather than using the generic one. – Updated Lifestealer’s Open Wounds and Infest effects for clarity. – Updated Bloodseeker’s Rupture effect (added blood trail so it’s more obvious). – Added Team Only Marker for Kunkka’s Ship – Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds – Perf and visual tweaks to Alchemist’s Acid Spray – Made Pudge’s hook conform to terrain for more accurate visual read – Tinker Rockets now visually show duds when no enemy units are available – Fixed buildings visually popping back to earlier state when being damaged repeatedly. – Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously – Fixed Split Earth drawing in FoW in some situtaions (Roshan)
AUDIO – Updated Rupture effect. – Announcer now says “Single Draft” when starting single draft mode. – First Blood lines now play mapwide. -Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.
BOTS – Bot difficulty now defaults to Normal. – Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games. – dota_bot_dump_state can now be run in non-cheat-enabled games. – Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren’t enough creeps nearby. – Added Passive bot difficulty level, in which they won’t do anything but lane. – Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).
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