Cyberpunk 2077 in-engine screenshots header 4

New Cyberpunk 2077 details: New Game +, ending decisions, skills, relationships, loot & more

Polish Magazine PSX EXTREME has revealed some new interesting details about Cyberpunk 2077. According to the magazine, CD Projekt RED will include a “New Game +”. The Witcher 3 did not launch with this mode so it will be interesting to see whether Cyberpunk 2077 will support it from the get-go.

Moreover, CD Projekt RED confirmed that your choices will determine the game’s ending. Not only that, but side quests will have a noticeable role during the story, as well as at the end of the game.

Cyberpunk 2077 will featue a deep relationship system. Players will be able to befriend a lot of NPC’s. Players will also be able to have multiple relationships all at once. However, it is said that not every NPC will have the same sexual orientation as the player.

The game’s skill system promises to be huge and tailored to your style of playing. As you level up you gain progression points, which then you can use on new skills and boosting certain attributes, strength, reflex, cool, intelligence. The level of your attributes will let you install certain chips only available to each. Using one kind of weapon a lot, will also make you better at it. There are also bonus perks, passive, active, and ones activated in certain conditions.

Loot will also be important in Cyberpunk 2077. Besides the typical stuff for crafting, weapons and armor, there will be collectible items to find.

Last but not least, your apartment will have a few gameplay features inside of it. For instance, there will be a place where you can check the internet/email and a place where you can store your equipment.

You can find all of the new information from PSX Extreme’s coverage below.

  • Badlands outside of the Nighty City are a hostile place. The flora there is very minimal and so is the fauna, mostly extinct or eaten with the help of a much worse animal – humans. It’s not a place you wanna go alone or unarmed.
  • The Nomads living in the outskirts are Wraights and Aldecados. They have their own conflict and wars between each other. Wraights are up to no good with the player, Aldecados on the other hand, are slightly more keen to have a deal with you.
  • Skill system is huge and tailored to your style of playing. As you level up you gain progression points, which then you can use on new skills and attributes. There will be 2 types of points. One for skills and one for attributes. The level of your attributes will let you install certain chips only available to each. Using one kind of weapon a lot, will also make you better at it. Same goes with melee and hacking. There are also bonus perks, passive, active, and ones activated in certain conditions. On top of that there’s Street Cred, which you gain through completing tasks. The higher it is, the more serious and dangerous quests are available to us, as we’re more “trustworthy”.
  • Your apartment has few gameplay features inside of it. I.a. place where you can check the internet/email and place where you can store your equipment.
  • V’s flat is important to the storyline and lots of meetings take place inside of it. Unfortunately you cannot modify it, because decorating your apartment doesn’t really go well with the vision of a dark and gritty spirit of the game, says Pawe? Sasko.
  • AI and driving could be a bit better. Hopefully it’ll get polished until the release.
  • Stealing a car is not so simple, if you do it somewhere where policeman or gang can see you, you’ll be in some big trouble. You’ll have to fight or run and hide. Kinda like in GTA. There’s no jail though. Stolen cars/bikes will not end up in your garage, unlike the ones you purchased.
  • Loot is important and besides all your usuall stuff for crafting, weapons and armor, there are collectible items to find. If you like looting, it might become handy to install special chips that’ll help you find secret stuff. Of course the stuff you find is also upgradable. NPC’s will also leave clues as to where loot can be hidden.
  • Deep relationship system, you can befriend a lot of NPC’s. You can also become more than a friend to them, having multiple relationships all at once is also possible. Of course not every NPC will have the same sexual orientation as you, so if you wanna bang them…. might need to try in a different playthrough.
  • Animals are mostly non existent in the world of Cyberpunk, due to pandemics associated with them. You’ll still have a chance to see some pets, owned by the wealthy elite.
  • Between years 2020 and 2077 cyberspace got hacked by a famous netrunner. Since then corporations created “Blackwall” which cuts off the hacked and dangerous cyberspace from rest of the infrastructure. Some netrunners tried to explore the deadly side of it, but none has returned.
  • The level of detail is captivating. Together with the atmosphere it creates a very unique world.
  • Religion plays a solid role in the world of Cyberpunk. In one of the missions we’ll explore a church with a neon cross, right in the middle of a sermon. Some people will often have old, classic TV’s in their houses, it can be because of the poverty, but also because certain religions do not allow certain things.
  • NewGame+ will be a thing and is worked on.
  • Game’s ending will be dependant on our choices, but also side quests will have a noticeable role during the story, as well as at the end of it.

Kudos to Reddit’s Arise92 for summarising all the new information from the magazine.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email