Capcom has announced that Monster Hunter World has sold 10.9 million copies worldwide. This information comes from the official FAQ that can be found on the company’s Japanese website as well as the company’s latest fiscal report, and as it’s pointed out, about 70% of the total was sold abroad.
Now what’s really interesting here is that according to Steamspy, the game has sold between 5 and 10 million copies on the PC. The free version of Steamspy does not provide any accurate numbers, however it’s possible that the game has sold at least 5 million copies on the PC, meaning that half of its worldwide sales are coming from our platform. Since Steamspy does not provide any accurate numbers, we suggest taking this with a grain of salt though.
This could explain the team’s determination to fix a lot of PC issues that plagued this latest – and first on the PC – Monster Hunter game. Capcom has recently released a patch that fixes the low-resolution textures bug and improves keyboard controls.
What’s also really cool here is that even without any modding tools, PC gamers were able to mod the game. So far we’ve seen some character replacers, as well as mods for adding important NPCs to the gathering hub, “Quest Editor” & “Monsters HP and Team Damage” mods, and more.
In its fiscal report for the Second Quarter for the Fiscal Year 2018/2019, Capcom stated that it saw strong performance of the Steam version for PC.
Back in June 2018, Capcom stated that the game had shipped 8 million copies. Now while there is a difference between shipped and sold copies, we can assume that the game has sold somewhere around 7 million (at least). What this ultimately means is that there have been almost 4 million sold copies since then (in total). We all know that most console games sell well during their launch period. As such, and by excluding one million copies, we may come close to the real PC sales numbers. At this point we are merely guessing here as Capcom has not provided any platform-specific numbers however Steamspy’s numbers could be really inaccurate in this case.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”