Microsoft Flight Simulator is one of the most demanding PC games to date. And from the looks of it, its next major update will significantly improve performance on all PC systems.
This performance boost is not related to the DirectX 12 API (which will be soon added to the game). Instead, Asobo is currently overhauling the game’s engine, and has re-written a lot of the sim and architecture sections. Thus, these optimizations will reduce overall CPU usage and will increase overall framerates.
In order to show the massive performance improvements, Asobo’s CEO Sebastian Wloch showcased the game running with Update 4 and Update 5. Wloch used an Intel Core i7 9700K with an NVIDIA RTX2060 Super. The game was also running on Ultra settings and in 4K Renderscale.
With Update 4, Microsoft Flight Simulator was running with 32-40fps and had major stuttering issues. Moreover, all of the CPU cores of the i7 9700K were maxed out.
With Update 5, however, the exact same system was able to run the game with 53-60fps. Additionally, the CPU usage was lowered and all of the stuttering issues were fixed.
Wloch did not reveal any percentage numbers for the performance improvements that PC gamers can expect. However, we can clearly see much better the game runs with its latest update. And that is with the game running in DX11.
Microsoft Flight Simulator Update 5 will release on July 27th!
this is cool, wouldn’t mind trying it again
Man… every game these days doesn’t work how it should till months or a year after release. Having never bothered to touch this game. Might install it on gamepass and check it out now
Indeed. In this instance it’s no surprise given that Asobo’s previous effort, A Plague Tale: Innocence, was also poorly optimised.
“it’s no surprise given that Asobo’s previous effort, A Plague Tale: Innocence”
sad. that was a decent game. i will be skipping the second since they got the end of empires flag though.
Yep, here’s their current woke Twitter page:
https://uploads.disquscdn.com/images/c69e29ef7b478d2f579e4b813ea3deb0c69786f81f6ba3e1eca27f56dca1a96f.png
Meh, so long as they don’t change ATC to a half shaven head POC.
It just proves they support mentally challenged people who cant look between the leg and see what’s there 🙂
It makes it abundantly clear that a game was broken at release when a rework less than a year after improves performance by about 50%, though it actually surprised me nonetheless since i though the game was inescapably that demanding.
Yeah please show me your code of running basically a flight sim of the entire world… just a snippet of your “grid” handling would suffice… Ohh you haven’t ever tried? Easy to speak then i guess =P
Man this game has serious performance problems. god knows how much better it still can get after update 5.
Its demanding… but lets consider the scope vs the typical corridor rail “shooter”. I would say where your able to fly and its detail would be quite insane
they have increased performance with a patch . So it had/may still have problems there.
Yeah, if looking at new angles to code things its not uncommon to find quite substantial gains. The more complex the more possibility’s for optimizations as well
To be frank? Flight simulators were always hoggers on the PC.
That is good news! I even hope on more performance patches like these in the future. The game looks so beautiful.
Optimized code takes cash, lgbt brings cash
Well there are proofs either way, some loose some gain. Free marketing doesn’t always pay.
Fun or sad part however depending on how you look at it is that most who are outspoken are the ones who makes most difference of people vs people yet claim everyone are “equal”.
For instance should skin color make a difference on who gets the job? I would think not. Skill/dedication should be the main factor yet the so called anti racist companies make the skin color a deciding factor who are then the real razis?
DLSS and DX12 above everything else.
With I9.10900k and RTX 3090, on ultra 4k Hdr, game runs flawessy IF and only IF I disable traffic. When I fly on LA with traffic game runs like 15-25 FPS on takeoff then 30-35 IN air. Without Traffic, it will max out my 3090 @100% GPU usage and climb to 50 FPS. I was dreaming of a perf update for CPU.
Well the entire world basically.. strange its quite demanding 🙂 Considering the fidelity everywhere i have flown. Its quite darn performant already
LMAO really… no clue what cell/grid coding is in open world games =P Seriously thoo considering the size of the viable area a ton of data have to be handled and by the looks of it alot of custom assets. Bet lod etc aren’t prebaked like most normal “static” games