Metal Gear Solid: Ground Zeroes – PC Versus PS4 Comparison, PC Graphics Options

Konami has recently showcased the PC version of Metal Gear Solid: Ground Zeroes during a livestream. In case you missed it, there is no reason to get upset as IMGUR’s member ‘TheJackdaw’ has captured two images and shared a comparison between the PC and the PS4 version. As we can see, there is massive increase in the game’s LOD values, and there are also some additional effects. In addition, NeoGAF’s member ‘deeptech’ has shared an image showing the PC graphics options that will be available in it.

Regarding the PC Graphics Options, here is a translation (from top to bottom):

– Window Mode
– Resolution
– Display
– Vsync
– Framerate
– Model detail
– Textures
– Texture filtering
– Shadow
– Lighting
– Screen filtering
– Effect

Metal Gear Solid: Ground Zeroes on the PC will sport increased number of simultaneous light sources, increased number of models displayed on-screen and increased shadow resolution. In addition, Konami might implement be some NVIDIA features. Also, it appears that the game will support Screen Space Reflections (as they are noticeable in the second comparison).

Enjoy the comparison (you can also find a gif comparison below the images)!



John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email