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Metal Gear Solid 5 Beyond Ultra Settings Mod released, improves LOD & shadows, reduces pop-ins

Modders ‘TheSleepwalker’ and ‘frofoo’ have released a new graphical mod for Metal Gear Solid 5: The Phantom Pain. Metal Gear Solid 5 Beyond Ultra Settings Mod improves LOD and draw distance, as well as distant shadows.

Going into more details, the low detail planes of pseudo-terrain overlayed on top of actual geometry in the game are pushed much further making them less noticeable. Buildings and the like are also more detailed. Furthermore, additional formations of rocks & trees are rendered in the distance.

Moreover, this mod adds an additional Shadow Cascade. Thus, the game now properly casts shadows further, providing shadowing from the sun even at longer ranges, without lowering close shadows resolution too much.

As you may have guessed, these improvements result in less grass & terrain pop-in. Metal Gear Solid 5: The Phantom Pain is an open-world game, so you will immediately notice these graphical improvements.

Do note, however, that with the additional Shadow Cascades, any all “sun shadows” will be less defined. The recommended version adds one, while the Alternative version adds two. Additionally, a slight hitch will probably occur when changing “sector”.

Speaking of MGS V: The Phantom Pain, there are some other cool mods to try. One mod allows you to play the game in first-person mode, while another one adds six new side operations. As you may have guessed, there is also a Nude Mod for Quiet.

You can download Metal Gear Solid 5 Beyond Ultra Settings Mod from here. Below you can also find some comparison screenshots.

Have fun!

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John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email