In an interview with Gamespot, MachineGames’ Jens Matthies said that Wolfenstein II The New Colossus PC will be great. Wolfenstein II: The New Colossus will be using the id Tech 6 Engine and – as most of us already expected – it will feature an uncapped framerate.
Jens Matthies claimed that it is important for them to make sure the PC version of the game feels as solid as any console version. In addition, Jens revealed that the PC is the primarily testing platform. As such, we expect this new Wolfenstein game to run, at least, better than its predecessor.
As Jens told Gamespot:
“We have uncapped frame rates. We are huge PC players, too, and I think all of id’s games have a very strong PC DNA in them. So it’s very important for us to make sure the PC version of the game feels as solid as any console version. And [PC] is also our primary testing platform. I am confident that PC players will be very happy with the PC version.”
Jens did not reveal whether Wolfenstein II The New Colossus PC will take advantage of the Vulkan API. Let’s not forget that some scenes in DOOM were affected by performance issues under OpenGL API (due to the increased number of drawcalls), so it will be interesting to see whether MachineGames will hit similar walls.
Wolfeinstein II: The New Colossus is coming to the PC on October 27th!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”