Lichdom – Riftwood Region Target Scene Proves That Indie Teams Can Challenge Triple-A Studios

Xaviant is currently developing a new game – powered by CryEngine 3 – that is called Lichdom. The company has released a target video for it (from its Riftwood Region) and as they’ve stated, this was the first of three “visual target” scenes they produced to set the bar for their visuals, determine technical boundaries, define animation quality, and demonstrate audio fidelity. It’s interesting to note that this target scene was built in about five weeks with six different disciplines contributing heavily, proving that such visuals can be achieved without wasting a lot of resources or of the team’s valuable time. No ETA has been announced as of yet. Enjoy!
Lichdom: Riftwood Region Target