Lichdom – Riftwood Region Target Scene Proves That Indie Teams Can Challenge Triple-A Studios

Xaviant is currently developing a new game  – powered by CryEngine 3 – that is called Lichdom. The company has released a target video for it (from its Riftwood Region) and as they’ve stated, this was the first of three “visual target” scenes they produced to set the bar for their visuals, determine technical boundaries, define animation quality, and demonstrate audio fidelity. It’s interesting to note that this target scene was built in about five weeks with six different disciplines contributing heavily, proving that such visuals can be achieved without wasting a lot of resources or of the team’s valuable time. No ETA has been announced as of yet. Enjoy!
Lichdom: Riftwood Region Target

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email