Tag Archives: Lichdom

Lichdom – New Trailer Showcases AMD’s TrueAudio Tech

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AMD has released a new trailer that gives us an aural glimpse of AMD TrueAudio technology in Xaviant’s upcoming title, Lichdom. Lichdom is powered by CRYENGINE and takes players on an adventure of godly proportions, pitting humans against the forces of worldly decay: corruption, greed, and decadence. And as you’d expect, the game will support AMD’s latest tech. Continue reading Lichdom – New Trailer Showcases AMD’s TrueAudio Tech

Xaviant Talks Lichdom Tech – Multicore CPU Support, Global Illumination, PC Options, Tessellation

Lichdom v2

A couple of days ago, we had the pleasure to interview Xaviant about its upcoming CRYENGINE-powered title, Lichdom. Xaviant discussed with us about the game’s multicore CPU support, whether or not it will sport a FOV slider, its Global Illumination solution, DX11.2, the reasons why they chose PC over next-gen consoles, and AMD’s Mantle. Enjoy the interview after the jump! Continue reading Xaviant Talks Lichdom Tech – Multicore CPU Support, Global Illumination, PC Options, Tessellation

Xaviant: “Going beyond four cores gives diminishing returns”, hints at Lichdom on next-gen consoles

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Lichdom impressed a lot of people when it was showcased at AMD’s latest press event, and since this is a new game powered by CRYENGINE, we felt the need to ask the studio about some interesting things. One of them was the game’s multicore CPU support to which Charles Hollingsworth, Engineering Director at Xaviant, revealed that there were no significant performance gains while using more than four CPU cores. Continue reading Xaviant: “Going beyond four cores gives diminishing returns”, hints at Lichdom on next-gen consoles

CRYENGINE-powered “Lichdom” gets new Playtest and Developer Commentary video

Lichdom v2

Xaviant has released a new developer commentary video in which eight gamers were invited to playtest Lichdom. In this video, CEO and Creative Director Michael McMain and Design Director Tim Lindsey provide commentary during the playtest, and Producer Josh Van Veld interviews the gamers about their impressions of the game. We’ll have a tech interview about Lichdom next week, so stay tuned for more. Until then, enjoy the new video after the jump! Continue reading CRYENGINE-powered “Lichdom” gets new Playtest and Developer Commentary video

New Details & Stunning Screenshots Revealed For CRYENGINE-powered “Lichdom”

Lichdom v2

Xaviant shared today some new screenshots and details about its upcoming action adventure title that will be powered by Crytek’s proprietary engine, Lichdom. As its press release reads, Lichdom is a violent world, where cruel tyrants terrorize the people, and where dark magic corrupts the very land itself. Only one has spent centuries trying to cure the disease that plagues the world: Roth. No one knows who he is, or where he comes from, only that he fights the darkness across the ages. Continue reading New Details & Stunning Screenshots Revealed For CRYENGINE-powered “Lichdom”

CRYENGINE-powered “Lichdom” Gets Announcement Trailer, Coming On PC In Summer 2014

Lichdom Riftwood Region

During AMD’s GPU event, Xaviant presented its upcoming PC exclusive title, Lichdom, and released an announcement trailer for it. Lichdom is a single-player action adventure intended to introduce gamers to the vast and varied world of Roth where magic is celebrated, feared, and omnipresent. Continue reading CRYENGINE-powered “Lichdom” Gets Announcement Trailer, Coming On PC In Summer 2014

Lichdom – Riftwood Region Target Scene Proves That Indie Teams Can Challenge Triple-A Studios

Xaviant is currently developing a new game – powered by CryEngine 3 – that is called Lichdom. The company has released a target video for it (from its Riftwood Region) and as they’ve stated, this was the first of three “visual target” scenes they produced to set the bar for their visuals, determine technical boundaries, define animation quality, and demonstrate audio fidelity. It’s interesting to note that this target scene was built in about five weeks with six different disciplines contributing heavily, proving that such visuals can be achieved without wasting a lot of resources or of the team’s valuable time. No ETA has been announced as of yet. Enjoy! Continue reading Lichdom – Riftwood Region Target Scene Proves That Indie Teams Can Challenge Triple-A Studios