Almost Human announced that their chart-topping, critically acclaimed dungeon exploration role-playing game, Legend of Grimrock, is about to receive a major update that will enable the gaming community to create their own adventures using a powerful yet easy-to-use toolset. On its last stretches of development, the free toolset enters a public beta testing phase today. To celebrate the launch of the public beta, Almost Human has released a new trailer featuring the Dungeon Editor that can be viewed below.
Legend of Grimrock is a dungeon crawling role playing game with an old-school heart but a modern execution. A group of prisoners are sentenced to certain death by exiling them to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to their captors, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations long perished now. If they ever wish to see daylight again and reclaim their freedom the ragtag group of prisoners must form a team and descend through the mountain, level by level. The game brings back the old-school challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters
A free update to Legend of Grimrock, the Dungeon Editor gives gamers, modders and developers everywhere an access to a powerful graphical editor for building totally new dungeon crawling challenges and adventures. Featuring an intuitive graphical interface, instant in-editor preview, comprehensive modding capabilities, built-in Steam Workshop support and an industry first dungeon name generator, the Dungeon Editor is a powerhouse for creating puzzles, traps and epic battles for other players to solve.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."