Red Dead Redemption 2 screenshots 3

Latest Red Dead Redemption 2 PC Update fixes memory leaks, crashes & AMD-specific issues

Rockstar has released a brand new update for the PC version of Red Dead Redemption 2. According to the release notes, the June 6th update fixes some memory leaks and some DirectX 12 issues, as well as some crashes and AMD-specific issues.

Going into more details, the June 6th update fixes a crash that could occur when launching the game on certain hardware configurations. It also fixes a crash that could occur when switching between output devices on system configurations with multiple graphics cards.

Moreover, it fixes an issue that prevented the game from launching on some system configurations that used a dedicated AMD graphics card alongside an unsupported Intel integrated graphics device.

It’s also worth noting that this patch fixes an issue with a memory leak when using DirectX 12.

As always, Steam EGS and Bethesda’s launcher will download this patch the next time you launch their clients. Below you can also find its complete changelog.

Red Dead Redemption 2 June 6th PC Update Release Notes
Stability
  • Fixed a crash that could occur when launching the game on certain hardware configurations
  • Fixed a crash that could occur when switching between output devices on system configurations with multiple graphics cards
  • Also fixed an issue that prevented the game from launching on some system configurations that used a dedicated AMD graphics card alongside an unsupported Intel integrated graphics device
  • Fixed an issue that prevented the game from launching on some low-end system configurations when using DirectX 12
  • Also fixed an issue with a memory leak when using DirectX 12. This lead to increased RAM usage and potential crashes during extended game sessions
  • Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online
Improvements and Bug Fixes
  • Added command line arguments allowing the player to limit processor threads/affinity when booting the game. Using both arguments in combination may increase performance and reduce stalls on some systems when third-party applications with significant CPU usage are running in the background
    • -numCores=# (number of threads, decimal value)
    • -setSystemProcessorAffinity=# (CPU affinity mask, decimal value)
  • Fixed an issue with hardware detection. This issue caused the ‘hardware/driver check’ startup message to display incorrectly when running on some systems
  • Fixed an issue with missing smoke effects on trains when the Particle Quality graphical setting was set to Ultra/High

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email