Developer Fatshark and publisher Lace Mamba Global today announced a publishing agreement for the upcoming PC action RPG Krater. Lace Mamba Global plans to release retail editions of the game worldwide, starting in the UK, Ireland, Germany, Austria and Switzerland in August 2012.
Krater is a lush post-apocalyptic top down RPG, based on gameplay elements such as crafting, exploration and consequence. Extensive crafting (craft unique abilities, weapons and items) and character persistence where both injuries and experience work in conjunction are key elements to evolve the player’s team over time. Krater combines combat mechanics of action-RPGs with top-down tactics of classic old-school dungeon crawlers.
Krater is Swedish for crater. The game takes place in a post-apocalyptic world around a gigantic impact crater where cities have been built on and even whole nations emerged from the rubble and aftermath of a huge bomb explosion. The center of the crater is an abyss that stretches deeper into Earth than anyone has ever been able to dig.
One of the players’ main goals is to build a team and try to get as deep as possible into the abyss. The game world offers several joinable factions and groups, such as the Free-diggers, for example, bands of fortune seekers who compete with each other to excavate valuable pre-armageddon technology from an endless system of tunnels, caves and bunkers, called the Underside.
Krater is scheduled to be released online in June 2012 and to hit the retail shelves worldwide, starting in the UK and Ireland on August 17th and in Germany, Austria and Switzerland on August 31st.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."