HITMAN receives March update, release notes available

IO Interactive has released the March update for HITMAN, and revealed its release notes. According to the changelog, this new patch adds Chinese Language Support and other game improvements, as well as some general fixes.

The March update for HITMAN fixes an issue where the ‘HDR’ option could not be enabled in the game’s launcher on AMD cards, fixes some rare issues that could cause the game to crash or be unstable, and fixes an issue that could cause NPC’s to teleport away when they are burning.

HITMAN’s March update is around 1GB in size, will be auto-downloaded from Steam, and you can read its complete changelog below.

HITMAN March Update Changelog:

  • Simplified Chinese Language Support
    We’ve added full menu and subtitle support for Simplified Chinese on PC.
  • Performance
    We’ve fixed some rare issues that could cause the game to crash or be unstable.
  • Missing Exits
    We’ve fixed an issue that could prevent exit points from appearing after killing the target(s).
  • Paris Suspend
    We’ve fixed an issue that could cause guards and targets in Paris to suspend their routines, after specific player actions.
  • Subdue Prompt
    We’ve fixed an issue that could cause the ‘subdue’ prompt to disappear when an NPC is picking up an item or when they are close to a wall.
  • Scoring Adjustment
    We’ve fixed an issue where the ‘Never Spotted’ bonus was not awarded in certain cases.
  • Sapienza Lab
    We’ve fixed an issue that could cause 47 to be ‘spotted’ in the Sapienza Lab, even whilst ‘blending in’.
  • Hokkaido Landscape
    We’ve fixed a rare issue that could cause 47 to fall ‘out of world’ in Hokkaido.
  • Contracts Search Favourites
    The Contract Tile now displays an icon to show whether that contract has been added to ‘My Favorites’
  • Sticky Pistol (Escalation)
    We’ve fixed an issue where the ‘Sticky Pistol’ countdown would expire, despite 47 having the pistol equipped on a ledge.
  • The Incarnation Non-Accident
    We’ve fixed an issue in the ‘Meiko Incarnation’ Escalation where dumping an NPC in a specific area would not result in an accident kill.
  • Disappearing Act
    We’ve fixed an issue that could cause a holstered large weapon to be lost when activating the diorama in Paris.
  • Fire Safety
    We’ve fixed an issue that could cause NPC’s to teleport away when they are burning.
  • HDR Launcher
    We’ve fixed an issue where the ‘HDR’ option could not be enabled in the game’s launcher on AMD cards.
  • Sun Spots (HDR)
    We’ve fixed an issue that could cause black pixels to appear around bright light sources when HDR is enabled.
  • Additional
    We’ve also fixed other minor issues involving AI dialogue, audio and VO consistency, escalation completion marks and we’ve slightly reworded some menu text to make it more consistent.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email