Hitman Is Now Officially An Episodic Triple-A Title, New Details Unveiled

Io-Interactive today released further details for HITMAN which launches on March 11th for the PC. As the press release reads, a change to the release structure, sees HITMAN become a truly episodic AAA game experience, with a major live component, where players will perform contract hits on powerful, high-profile targets in exotic locations around the world.

Starting with a Prologue Mission and a Paris location on March 11th, followed by the next location, set in Italy releasing in April and then Morocco releasing in May. From there HITMAN will deliver regular monthly content updates, including three additional locations; Thailand, the US and Japan until the season concludes in Japan later in 2016. With weekly live events and additional planned content in between the monthly updates.

Hannes Seifert, Head of Studio at Io-Interactive, said:

“We decided to take the full leap and publish HITMAN as a truly episodic game experience. Part of that decision is for that little bit of extra time to ensure every location we release is at the quality level fitting for a HITMAN game. But the main driving reason is that this will allow us to create a living game that will expand and evolve over time and establish a foundation for the future – this is the first game in a storyline which will continue and expand with future Hitman games.”

A new Intro Pack now contains Prologue and Paris levels and will release at the new price of $15 (or local equivalent). Each subsequent location will be priced at $10 as an add-on item to the Intro Pack*. Alternatively, players can buy the Full Experience up front for $60. This includes all of this year’s content as it’s released, and guarantees them not to miss any live or bonus content.

The disc version of HITMAN will ship at the end of 2016.

Last but not least, for players wanting to get into the game early, the HITMAN beta starts on February 19th on PC.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email