Hellblade Will Feature a Deep Combat System, Will Allow Exploration in a Dynamic World

Ninja Theory has revealed some new information about its upcoming title, Hellblade. In a video interview with Playstation Access, Ninja Theory claimed that Hellblade will feature a deep combat system, a lot of exploration, and a dynamic world.

As Dominic Matthews, Product Development Ninja at Ninja Theory, said:

“We have a deep combat system that people can spend hours and hours exploring and mastering. A skill based combat system. You can expect a game that has a lot of combat gameplay and also a lot of exploration of the world itself. It’s not entirely open world, but there is far more exploration in Hellblade than there’s been in our previous games.”

Dominic also said that combat will be tactical and will take place against a limited number of enemies (so don’t expect ‘another’ Dynasty Warriors title).

“We’re taking a lot of inspiration from one-on-one fighters. We really like the idea of an entire move set available to the player from the beginning. Fighting games are super technical and we want that kind of feel for Hellblade, so we’ve gone for an over the shoulder camera. It’s very close and intimate, we wanted to feel like every fight mattered, so it’s going to be you versus one, two or three enemies. We’re not talking about hordes of ten/fifteen enemies, it’s about taking on small numbers of enemies for it to be really tactical.”

Last but not least, Dominic said players can expect the world to be ‘quite dynamic and have a lot of movement and to feel alive.’

Kudos to our reader ‘beq-beq’ for informing us and to WorldsFactory for reporting the news.

HellBlade on PS4: Everything you need to know

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email