Hard Reset Patch 1.2 Released; Adds Survival Mode & Nvidia 3D Vision Support

Flying Wild Hog has finally released the highly anticipated 1.2 patch for their old-school, sci-fi cyber-punk FPS, Hard Reset. This patch adds a Survival mode to the game that includes two new maps: ‘Arrival Hall’ and ‘Landing Pad’. In addition, this new update adds support for multiple displays and Nvidia’s 3D Vision and Surround. That’s right Nvidia gamers. You can now enjoy this bad boy in glorious 3D. This update will be auto-downloaded next time you star the Steam client and you can view the entire changelog after the jump.
Hard Reset Patch 1.2 Changelog:
Additions:
• New Survival Mode. Two new maps are available: ‘Arrival Hall’ and ‘Landing Pad’.
? To launch Survival Mode, select ‘New Game’ and then ‘Survival Mode’
? Survival Mode is available in all the difficulty levels selectable for Hard Reset Campaign.
? Added Leaderboards for the Survival Mode.
• Full Nvidia 3dVision support.
• Full Nvidia Surround support.
• Support for multiple displays – recommended 3 display adapters for best effects, and several non-standard resolution modes.
? To select the triple display mode in the game, change the Aspect Ratio to ‘Other’ in the Video Options menu, then select a resolution you wish to use.
? Note that the ‘Other’ mode will be available only if you have 3 displays connected to your PC.
• Added a ‘Details’ tab in the Profile screen – now you are able to check the score you achieved on each of the game’s levels.

Fixes/Tweaks:

• During bullettime, falling down won’t cause additional damage to players.
• Changed the way how the Mortar Cyborgs react to player in vicinity.
• Crawling gorillas will explode when trying to jump off a higher place.
• Changed the way how Melee Cyborgs behave – now you are able to avoid their attacks while sprinting – their aoe frontal cone was lowered.
• All the crosshairs will be displayed in an appropriate way to objects in front of the player for 3dVision.
• Changed the way how the messages and hints are displayed to a way more appropriate for 3dVision.
• Changed the way how dynamic lightning is rendered on decals.
• Changed the way how weapons are displayed on screen.
• Changed the way how the HUD is displayed both in 3d and on multiple displays.
• Improved support for dual SLI users.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email