GTFO header

GTFO gets its biggest update to date, introducing match-making & layered difficulty system

10 Chambers Collective has released the biggest update for its first game, GTFO. GTFO is a 4-player co-op action/horror FPS that is currently available in Steam Early Access.

The Rundown Update introduces new features such as the much-awaited match-making and a unique layered difficulty system – as well as a new environment, new enemy, new weapons and tools.

GTFO takes place in a terrifying underground facility called “the Complex”, where your team’s survival relies on your ability to communicate, coordinate – and count your bullets. In the new update, players will explore the data center of the Complex for the first time. The new Rundown also comes with a range of weapons and tools, which will come in handy when you encounter the new, creepy enemy.

Ulf Andersson, Creative Director of GTFO, said:

“This Rundown is easily our biggest update yet. We’re adding core features such as matchmaking, and introducing a new system we call “layered difficulty”. Depending on what route you choose throughout some of the expeditions, you will find it either very hard – or extremely hard. This will make it easier – or should I say less hard – for new players to take on GTFO. At the same time, it will give our more seasoned community members a hardcore challenge right from the first expedition.”

Match-making has been a long-awaited feature for new players to quickly find others to join them down in the Complex. Match-making will be in alpha in the new Rundown and the developers will update the feature continuously. So far, people have found their squad at the GTFO’s thriving Discord server which now boasts over 200 000 members.

Simon Viklund, composer and game designer of GTFO, added:

“As GTFO requires a lot of communication and teamwork, we haven’t wanted to use a basic match-making system, as it could generate poor matches and risk giving new players the wrong experience. When we’re adding it now, we will need our community’s help to refine it. We’re starting off with it in alpha mode. We’ll then continue to develop it iteratively as we go on to see how it works with the volume of players we have.

With the last Rundown, we added more to the story of why you are down in the Complex. Moreover, we will continue building the story with this one. I don’t want to spoil anything for our community. However, let’s just say that the Rundown is called ‘Contact’ for a reason.”


GTFO | Rundown 004 / CONTACT - Gameplay Trailer