First two patches released for Overkill’s The Walking Dead

Overkill’s The Walking Dead is now available on the PC and its development team has already released its first two patches. The first patch was released on November 7th, while the second one came one day later on November 8th.

The first patch added UI visual support for special characters of AZERTY keyboards, fixed an issue where some parties could be disconnected if somebody pressed the retry mission before the host loaded into the results screen, fixed an issue in which if a host was successfully vote kicked, he could still play, but the game crashed after the end of the game and fixed a save file issue that could lead to lost progression, if the game was closed with ALT+F4, or crashed.

On the other hand, the second update made sure no player is able to shoot while other players are loading, to ensure the match doesn’t start with everyone surrounded of walkers and fixed an issue where players performing a takedown could get stuck if another player killed the walker during a specific frame of the takedown animation. It also fixed private lobbies sometimes automatically reverting to public after a mission was completed.

Moreover, this second patch corrected a collision in the camp defense that was blocking players shooting from a specific angle in one of the doors, fixed an issue in which players could get stuck in the forklift of the park if jumping on the forklift when it was being moved by another player and fixed an issue where drop-in clients would see camp doors falling down as they loaded into the level.

As always, Steam will auto-download the latest patch for Overkill’s The Walking Dead (that includes all the fixes and improvements that came with the first patch) and you can find their complete changelogs below.

Overkill’s The Walking Dead First Patch Release Notes

UI/Settings

  • We made the outline for interactables ON by default – you can still turn them off in the settings
  • Added UI visual support for special characters of AZERTY keyboards
  • Fixed an issue where some parties could be disconnected if somebody pressed the retry mission before the host loaded into the results screen

Levels

  • Added extra VO lines for “The First Shot” tutorial and mission completion
  • Fixed an issue where players sometimes had to wait for up to 1 minute before the next wave started, in camp defense levels against humans
  • Fixed walkers being too dark in some low lit areas of Camp Anderson
  • Fixed an issue where players that dropped in on the level “Listening In” while the host was in the elevator, could spawn in the lower floor
  • Fixed an issue in which one of the randomized pieces of the forklift puzzle in “Hell or High Water” sometimes didn’t spawn

Code

  • Fixed an issue in which if a host was successfully vote kicked, he could still play, but the game crashed after the end of the game
  • Allow going through the Press Start screen even if the connection to our Live server was not successful, due to user firewall configuration. This will allow to play and connect through Steam, but might not display Weeklies and Bounties – if your weeklies and bounties don’t update, please check your Firewall configuration
  • Fixed a save file issue that could lead to lost progression, if the game was closed with ALT+F4, or crashed

 

Overkill’s The Walking Dead Second Patch Release Notes

Gameplay
  • Made sure no player is able to shoot while other players are loading, to ensure the match doesn’t start with everyone surrounded of walkers
  • Fixed an issue where players performing a takedown could get stuck if another player killed the walker during a specific frame of the takedown animation
Network

  • Fixed private lobbies sometimes automatically reverting to public after a mission was completed
Level
  • Fixed issue where drop-in clients would see camp doors falling down as they loaded into the level
  • Removed one of the player checkpoints in Hell or High Water to allow snipers to stay in the restaurant for a longer time, until the door is opened
  • Fixed an issue in which players could get stuck in the forklift of the park if jumping on the forklift when it was being moved by another player
  • Corrected a collision in the camp defense that was blocking players shooting from a specific angle in one of the doors
UI
  • Hid game version number in camp hub – you can still find it on the “start screen”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email