Star Wars Squadrons screenshots 1

First Star Wars Squadrons Update adjusts input curves for Flight Sticks, improves stability

EA Motive has released the first update for Star Wars Squadrons. According to the release notes, patch 1.1 adjusts the default input curves for Flight Sticks, which should make controls feel more responsive. In addition, it packs a number of stability improvements and general fixes.

Going into more details, this first patch fixes an issue ensuring VOIP (voice chat) toggles work as intended. It also resolves an issue that was causing the 3000 series Nvidia GPUs to default to low quality graphics settings.

Additionally, it addresses some of the visual effects in VR mode, specifically addressing the brightness and bloom when dropping bombs from your Starfighter. It also fixes an issue where V-Sync would sometimes become disabled upon returning to the main menu.

Unfortunately, EA Motive has not listed any fix for the framerate/refresh rate issue that plagues the PC version.

Steam and Origin will download this update the next time you launch their clients. Below you can also find its complete changelog.

Star Wars Squadrons Patch 1.1 Release Notes

Fleet Battles Ranks
  • Fixed an issue where players could not be correctly placed in a rank after initial placement matches
    • Players who have not started their placement matches will be able to place normally
    • Players who have started their placement matches will have their remaining matches use the corrected system
      • There will be no rank resets at this time
Controls
  • Added options in the menu called “Controller Global Deadzone” and “Flight Stick Global Deadzone” which will allow you to modify the deadzone individually for standard controllers and Flight Sticks
  • Adjusted the default input curves for Flight Sticks, which should make controls feel more responsive
VR
  • Adjusted some of the visual effects in VR mode, specifically addressing the brightness and bloom when dropping bombs from your Starfighter
Bug Fixes
  • Fixed an issue where the Fleet Battles Tutorial could become incompletable if the player’s starfighter was destroyed at certain points during the exercise
  • Fixed an issue where V-Sync would sometimes become disabled upon returning to the main menu
  • Also fixed a bug where the Imperial squadron was not visible in some instances during the opening cinematic for Dogfight mode
  • Fixed an issue that was causing the 3000 series Nvidia GPUs to default to low quality graphics settings
  • We’ve removed a couple of instances where development text was appearing in the game
  • Fixed an issue ensuring VOIP (voice chat) toggles work as intended
  • Fixed an issue on PC where single-player medals could be removed after playing other game modes. (NOTE: We are aware of this issue on console as well and a fix for that will be coming soon)
Stability
  • Improved stability in the Spectator feature of online PvP modes
  • Other general stability improvements and fixes

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email