F1 25 feature

F1 25 will support Path Tracing & DLSS 4 on PC


EA and Codemasters have confirmed that F1 25 will support Full Ray Tracing/Path Tracing on PC. Moreover, the game will support NVIDIA DLSS 4. We still don’t have a confirmation about Multi-Frame Gen. However, since there will be support for Path Tracing, we can assume that the devs will also support MFG.

In the following video, EA included some gameplay scenes with Path Tracing. And, as you will see, the game was laggy with it. I don’t know what GPU EA used to capture this gameplay footage. However, I think we can all agree that PT will only be achievable on something like the RTX 5090 with DLSS 4.

It’s also worth noting that the game will support numerous Ray Tracing effects. So, if Path Tracing is too much for your GPU, you will be able to use RTGI, RT Shadows, RTAO and RT Reflections.

EA will release F1 25 on May 30th. And during a Closed Beta, the Path Tracing effects were kind of buggy. I won’t comment on the quality or performance. What I can say is that Path Tracing wasn’t ready yet when I tried it. So, I’m curious to see whether Codemasters will be able to fix it for the launch version.

Not only that, but you can see in the following video how underwhelming PT can look in this game. Okay okay, it does look better with PT. However, it does not feel as transformative as in Indiana Jones or Half-Life 2 RTX.

Finally, F1 25 will be using the Denuvo anti-tamper tech. And, contrary to other games, I don’t expect EA to remove it from it. After all, F1 24 still uses it.

Enjoy and stay tuned for more!

F1 25 Authenticity & Customisation Deep Dive