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Epic Games has officially released Unreal Engine 5.1

Last month, Epic Games released a preview version of Unreal Engine 5.1. And today, we are happy to report that Unreal Engine 5.1 has been officially released to all developers.

Unreal Engine 5.1 adds several features to improve efficiency for developers of games and other large-scale interactive projects, helping teams be more productive. For instance, Virtual Assets decouple the metadata from the object data, enabling developers to sync only what they need from source control systems such as Perforce—resulting in smaller workspaces and faster syncs for developers who don’t need access to the full object data.

The new automated Pipeline State Object (PSO) caching for DX12 simplifies the process needed to prepare a game for shipping in DX12. This is the biggest PC feature of this latest version. After all, this automated system will minimize shader compilation stutters in a lot of UE5.1 games.

For developers building massive open worlds, this release also delivers additional functionality and improved workflows. World Partition now supports Large World Coordinates, enabling the creation of massive open worlds without loss of precision. In addition, new HLOD (Hierarchical Level of Detail) support for water rendering and streaming enables users to create large water bodies in open worlds with better performance and a smaller memory footprint.

You can download Unreal Engine at its official website. You can also visit the release notes page to see the full UE5.1 feature list.

Lastly, here is the Matrix Megacity Tech Demo, ported in Unreal Engine 5.1. The following video showcases this demo running on an NVIDIA GeForce RTX 4090.


Unreal Engine 5.1 City Sample Demo Epic Settings 4K | RTX 4090 | i9 13900K 5.8GHz

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email