Electronic Arts responds to fan criticism regarding microtransactions in Star Wars: Battlefront 2


Star Wars: Battlefront 2 releases in a few days and a lot of players have criticised EA’s decision to include microtransactions. As you’d expect, the publisher has responded to the criticism, however its answers may not please you. According to EA’s community team on Reddit, microtransactions have been included in order to create a compelling progression path for all of players.

“There’s a lot of content at launch with even more coming via live service, and we’ll continuously adjust our progression mechanics to give players a sense of accomplishment as they explore all of Battlefront 2.”

In case you didn’t know, the game will not offer its Heroes from the get-go. Players will have to unlock them and according to reports, they will need 60K credits in order to unlock one Hero.

The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes‘ wrote EA’s community team and continued:

“We selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.”

Regarding credits, EA claimed that it is looking at the results daily and will continue to ‘tune this to ensure that players feel a meaningful sense of reward for the time they spend with Battlefront 2.’

In another post, EA stated that it chose the cost (for unlocking Heroes) based on the data it received from the Open Beta phase.

“As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.”