Edge Of Eternity – Open World JRPG with Non-Linear Story – Kickstarter Campaign Launched

Midgar Studio has launched a crowdfunding campaign for its JRPG project – that is described as both a tribute to the genre and a modern vision of it – Edge of Eternity. Therefore, and after one year in development, Edge of Eternity is launched today in the crowdfunding adventure on Kickstarter.

The game offers to renew with a gameplay centered on Active Time Battle (ATB) and advanced characters customization. But it also introduces some western influences like a non-linear story and a branching scenario, open worlds and an original weapons evolution system.

PC gamers can go ahead, download and try the very first demo of the game. This “pre-Alpha” version, developed by a small 4 people team, is meant to show the objectives of the studio. It offers several hours of gaming and is available on PC, Mac and Linux, by direct download on the Kickstarter page.

In addition to its enthusiasm and energy, the team at Midgar Studio can count on the prestigious partnership with Yasunori Mitsuda, announced earlier this week. The famous Japanese composer (Chrono Trigger, Xenogears, Kid Icarus…) is one of the most important goal of the crowdfunding campaign.

Jérémy Zeler-Maury, Midgar Studio founder and Game Designer on Edge of Eternity, said:

“Thanks to Kickstarter, we want to raise the attention of the JRPG fans but also have the opportunity to present our project to a larger audience. With their support, we could reinforce our team and have the resources we need to achieve all our ideas and the ones gamers will suggest us all along the game development. “

Edge of Eternity aims to raise $44K – in total – in the next 34 days, and has already raised $15K (meaning that it will undoubtedly hit its initial goal).

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email