Dragon Commander – New Details Unveiled; Better graphics, multiplayer confirmed, RPG elements won’t be dumbed down

Larian’s Game Director, Swen Vincke, revealed today – via the game’s FB page – some new and interesting details about their epic turn-based strategy and immersive role-playing set in the award-winning Divinity universe, Dragon Commander.
According to Swen, there will be an entire research and development part to the game that the team hasn’t shown yet. Players will be able to upgrade/expand their dragon and its equipment as well as their fleet in many ways.
As you may have guessed from the title, the game will feature dragons and Larian Studios is now polishing the game’s graphics and animations in order to offer a very dynamic experience. And yeah Divinity II fans, Kirill Pokrovsky will be behind the game’s soundtrack.
Larian Studios will also include a multiplayer mode but unfortunately, the game won’t be released on Mac and Linux.
RPG and Divinity II fans should not worry as the game connects remarkably well with the story of Divinity II and at heart, Larian Studios remain an RPG gaming studio those mechanics won’t be dumbed down.
Like the previous Divinity games, Dragon Commander will be class-less and players will be able to specialize in certain areas.
Right now the company is hard on work, thus they can’t release any demo for the game. Moreover, Dragon Commander won’t support the saved games of Divinity II (ala Mass Effect).
Last but not least, there might be multiple endings as the team is seriously considering it and players will be able to form alliances in the game.
Dragon Commander is currently slated for a 2012 release on PC and consoles.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email