DOTA 2 Is The First Game Powered By Source 2 Engine, Reborn Update Now Live

Valve has released a new update for DOTA 2 that brings its title to the new Source 2 Engine. DOTA 2 Reborn is now available to everyone and comes with a new UI and “New Ways To Play” (as the game now sports a┬áCustom Games feature).

This update is around 6.7GB in size and will be auto-downloaded from Steam.

And here is the changelog for the September 8th beta update for DOTA 2 Reborn:

-Added Dota Levels system, described here.
-Improved input latency in more cases
-Reduced memory usage
-Added Tournaments section for browsing tournaments, viewing live tournament matches, and watching tournament replays
-Enabled Treasury
-Added the ability to have multiple armory filters (and adjusted filters UI)
-Armory filters are now automatically saved to the SteamCloud
-Fixed Dire mid ramp being slightly too wide
-Improved selection boxes on various units
-Various improvements to the watch section with support for the “Watch Later” feature
-Enabled purchasing from marketplace
-Fixed various crashes
-Added controls showing all items in your shuffle, and added an Equip control which will set your shuffle to contain just that item
-Fixed many default global items not having correct icons in the loadout screens
-Added Templar Assassin’s armor slot
-Fixed speech not playing for item purchases
-The Custom Games UI now displays if a game has dedicated server support.
-Fixed a crash in Ability Draft mode.
-Equipping new cursor packs while in-game will now correctly change the cursor pack
-Fixed a bug where the default wards would appear on the loadout screens of other item types, for example the music loadout page
-Fixed a bug where some hero bio text was being cut off, for example Oracle’s
-Improved the preview of loading screen items
-Improved layout of large 3D view in 4×3 aspect ratio windows
-Demo mode now properly supports HUD skin, weather, and cursor packs
-Fixed a crash when demoing global items you already own
-Fixed a bug in Demo mode where some couriers wouldn’t appear with the correct particle systems, for example the Wyvern Hatchling
-Made it so that customizing the effigy items wouldn’t change your currently equipped items
-Fixed a bug where you couldn’t select a different hero to make an effigy from
-Fixed a bug where the customize screen wasn’t correctly previewing all selected items
-Default announcers, music packs, etc. no longer show multiple times
-Fixed a bug with couriers with multiple styles sometimes not showing the right materials, for example the Wyvern Hatchling
-Fixed global loadout item shuffle: it now will randomly select items within the shuffle instead of the last one selected in the loadout screen
-Fixed a crash when going to the loadout screen, then to a different page, then changing the window aspect ratio
-Fixed some cases where stats would display incorrectly in custom games

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email