It appears that the PC gaming market is doing well, as according to a latest report, it managed to produce $21.5 billion in hardware sales last year. That’s more than double the revenues derived from console sales, so yeah; the PC gaming market is alive and kicking a*s.
That’s according to the latest report of Jon Peddie’s PC Gaming Hardware Market Research which covers 33 countries, notebooks, desktops, DIY, and accessories.
Ted Pollak, Senior Gaming Analyst at JR noted that the $21.5 billion market is over twice the size of the console gaming hardware market:
“We continue to see a shift in casual console customers moving to mobile. While this is also occurring in the lower end PC gaming world, more money is being directed to mid and high range PC builds and upgrades by gamers. Committed PC gamers are generally not interested in pure content consumption platforms. They are power users and pay thousands for the ability to play games at very high settings and then do business, video/photo editing, content creation and other tasks with maximum horsepower at their disposal in a desktop ergonomic environment.”
Jon Peddie, president of JPR, added:
“Nvidia, Intel, and AMD have enthusiast CPUs and GPUs that are so powerful, when combined with SSD’s and fast memory they absolutely trounce the computing power and gaming capabilities of the newest console generation. Being able to drive 3840 × 2160 (4K) at acceptable frame rates is already a reality for the highest end configurations and the mass market is now able to push 2560 × 1440. PC Gamers with good displays are able to enjoy millions and millions of pixels more than console gamers get on HDTVs. This translates into being able to see more and a better gaming experience”
Jon Peddie expects the PC Gaming Hardware Market to grow to $23.1 billion in 2017. Jon speculates that $10.1 billion will be coming from the Enthusiast market, $6.8 billion from the Performance market and $6.1 billion from the Mainstream market.
All in all, pretty great numbers for PC gaming hardware manufacturers. It remains to be seen how this translates to software sales, and whether the PC is able to compete – or surpass – console games sales in general.