Doom fans, rejoice; Brutal Doom Version 0.18 Is Now Available

Brutal Doom
Now this is a great day today for Doom fans. Modder ‘Sergeant_Mark_IV’ has released a new version of his mind-blowing mod for id Software’s classic FPS, Brutal Doom. Brutal Doom takes Doom into a whole new level. It makes the game much more violent than before. There’s much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more. This is a must-have mod for Doom so be sure to download it if you want to relive this fast-paced FPS.
Those interested can download the new version of Brutal Doom from here.
And here is the changelog for this new version:
– New difficulty balance that makes things easier on hard megawads such as Scythe 2 or Speed of Doom. A balance similiar to the one on older versions is avaliable with new dificulty levels.
– Improved fire deaths for zombies.
– Fixed a bug with zombies and imps getting stuck when kicked over a solid object.
– Many new fatalities.
– New Plasma deaths.
– The volume of many sounds have been reduced.
– Now you can kick crawling zombies in the face. You get cruelty bonuses for every kick.
– The only way to curbstomp a crawling zombie now is to kick them with berserk pack.
– Greatly improved enemy AI. Now many enemies can try to evade some of the players attacks.
– New and improved blood decals.
– Added an alt attack for imps.
– Fixed a bug allowing players to fire weapons or move while performing a fatality or a curbstomp.
– Added missing beheaded heads for many enemies.
– Lost Soul AI completely remade.
– Fixed some bugs with some terrain surfaces.
– Fixed a bug causing deaths to don’t be counted when a player stealth killed a zombie or imp with a necksnap.
– Fixed lack of sounds on Chainsaw pickup, also fixed its idle sound.
– Fixed a bug causing the player to be immune to Demon’s attacks when standing on a corner.
– Restored Player’s speed to Vanilla Doom’s standard.
– Fixed bodies floating in the air when killed over a water surface.
– Greatly improved the Assault Rifle sprites, and now the ADS mode can use autofire if the fire button is pressed, or can fired faster it the player press the fire button as fast as he can.
– Barons and Hell Knights can be kicked in the nuts.
– Edited a line in the Railgun’s code which I suspect that was causing the bug of unable to cycle weapons when it gets out of ammo.
– Improved rifle’s reload animation.
– Reduced and improved the trails of some projectiles.
– Mancubus Cannon’s fireballs will light the area on fire, damaging any nearby targets over some time.
– Reverted the Nazis’s AI back to v016 until I manage to fix it’s bugs. God damn sieg heil, why can’t they just salute like a normal Nazi.
– Removed bullet splash damage.
– Many minor fixes and new stuff that I forgot to mention.
– Now it’s only one file for both sourceports. Still there is a crash after leaving the game on GZDoom, but it’s not important.

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John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email