Modder ‘Mechadon’ has released the final version of his Doom 64 remake in Doom 2, called D64D2. This Doom 64 remake in Doom 2 basically brings all the map layouts from Doom 64 in the classic Doom 2 game with assets from Doom 2 for all enemies and objects. In other words, this is completely different to the Doom 64: Retribution mod we reported back in February.
As the modder claimed, Doom 64 for Doom II is a vanilla recreation/re-imagining of the Doom 64 maps and these maps are made with [mostly] vanilla assets that can run in the original vanilla Doom (and Chocolate Doom).
“The goal was to recreate the major aspects of the maps while allowing for creative liberties where needed or wanted. There are lots of new graphics, some new textures (like skies), some new music tracks, a couple of new monsters, and minor enhancements for folks who play in advanced ports (like GZDoom).”
Compared to its previous beta version, this final version comes with more than 70 fixes, updates and tweaks.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”