Descent: Underground – Pre-Alpha Version Released To Backers

Descendent Studios today announced – via a press release – that the first public release of its reboot of the classic 1990s FPS, Descent. The pre-alpha version of Descent: Underground is now available to some backers of the successful Kickstarter project. The release comes one week after the game had a successful public debut at the Rooster Teeth Expo (RTX) in Austin.

An officially-licensed prequel to the Descent series of games, Descent: Underground combines first-person shooter action with six degrees of freedom vehicular movement. In Descent: Underground, players take on the role of pilots commanding space-combat drones in high-stakes battles for control of warren-like asteroid mines.

Descent: Underground successfully completed a Kickstarter crowd funding campaign on April 10th. And in less than four months, Descendent Studios was able to deliver its first playable version at RTX.

Descendent Studios CEO Eric ’Wingman’ Peterson, said:

“Many people kept coming back, bringing their friends and in many cases, their parents. We had about a thousand play-throughs last weekend and not one person gave the game a thumbs-down.”

Descendent Studios released the playable version of the game to a group of especially-dedicated backers known as the “Advisory Board.”

In the next few weeks, the Descent: Underground pre-alpha will be made available to backers who pledged for “Proving Grounds” pre-alpha access and members of “The Underground,” a club that gets insider access to learn more about the studio’s game development process.

Descendent Studios . Descent: Underground @ RTX

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email