Dead Synchronicity To Be Published By Daedalic Entertainment In Early 2015

Daedalic Entertainment and Fictiorama Studios announced a publishing deal for “Dead Synchronicity: Tomorrow comes Today” – Fictiorama’s upcoming 2D dystopian suspense adventure game.

As part of the agreement, Daedalic plans to publish Dead Synchronicity digitally world-wide, as well as release retail editions in selected territories in early 2015. The game will be available for PC, Mac, Linux and iPad.

Daedalic Entertainment will arrange full English and German localizations of the game, including the recording of voiceovers in both languages. Furthermore, Dead Synchronicity is scheduled to also feature French, Spanish, Italian and Russian subtitles.

In Dead Synchronicity, you play as Michael, a man with no past, who must recover his identity and decode the two events that brought the world to the edge of collapse: the so-called Great Wave, an inexplicable chain of natural disasters, and a pandemic that turned humans into “the Dissolved”, infected beings whose sick bodies will eventually dissolve into blood. However, before they die their gruesome death, the Dissolved gain special cognitive powers. If Michael doesn’t hurry, he won’t be able to avoid the impending moment of “dead synchronicity”, when Time itself starts to dissolve.

As an homage to darker adventure titles, such as “I Have No Mouth and I Must Scream” and “Sanitarium”, Dead Synchronicity paints – using hand-drawn 2D art – a mature dystopian sci-fi scenario, and features classic point & click adventure gameplay elements.

For an early taste of Dead Synchronicity, Fictiorama has made a public Alpha demo available that players can play-test for free from here.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email