Interstellar Marines – New Content Update Expands Co-op and Singleplayer Gameplay

Zero Point Software today released its first co-op expansion update. Interstellar Marines was launched on Steam’s Early Access on July 2nd, 2013. Since then the developers have released 11 updates and several smaller update fixes. Interstellar Marines is being developed on the Unity 3D engine and is currently in Pre-Alpha.

Kim Haar Jorgensen, Creative Director of Interstellar Marines, said:

“Our last update included a huge new co-op and singleplayer mission called The NeuroGen Incident. We’ve now expanded the number of co-op maps available to play by adding brand new co-op challenge game modes to three of our maps, further increasing the number of hours of fun our players can enjoy in both co-op and singleplayer.”

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. The game is all about evolving the FPS recipe with all the inspirations ZPS has assimilated since the birth of the genre. The goal is an evolutionary leap forward driven by their compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Kim Haar Jørgensen added:

“We’ve used two fan-favourite maps, and also updated and improved our 2014 PAX demo, then added a unique game mode to each map. They perfectly compliment The NeuroGen Incident as they’re shorter and more challenge-oriented. Players can play them on their own, or with up to three friends, and immerse themselves in intense, tactical gameplay against relentless AI combat training robots.”

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email