DarthMod: Shogun II v4.0 Released and comes with… Bayonets support


Modder ‘DARTH__VADER’ has released a new version of his DarthMod mod for Creative Assembly’s strategy game, Total War: Shogun 2. DarthMod 4.0 comes with bayonets support. Bayonets are finally available thanks to the mod of IGdood and kungfuserge and DarthMod has used this mod’s technique to enable Bayonets and balanced the stats accordingly.
By enabling bayonets you give to the following units special anti-cavalry/defence properties and a slight attack penalty. However, there is slight glitch with the current implementation, as the rifle/musket is slightly mispositioned when in combat. Players can enable bayonets in the Boost options of the Launcher for the following units:
•Elite Imperial Guard Infantry
•Infaderie de Marine
•Kihetai
•Republican Guard Infantry
•Royal Marines
•Shogunate Guard Infantry
•United States Marines
•Garrison Infantry
•Light Sharpshooters
•Light Yugekitai
•Azure Dragon Force
•Black Tortoise Infantry
•Imperial Infantry
•Line Infantry
•Line Republican Infantry
•Line Shogunate Infantry
•Line Vermillion Bird Force
•Militia Levy Infantry
Elite Imperial Guard Infantry, Infaderie de Marine, Republican Guard Infantry, Royal Marines, United States Marines and Imperial Infantry can now form squares, while Matchlock Kachi, Light Sharphooters, Tosa Riflemen and Light Yugekitai have a mass fire functionality.
Here are some other key features for DarthMod 4.0:
•Included the special CAI File that was removed from version 3.4 because of incompatibilties with the official patch. Now the major clans, like Oda, will have more survival/prevail chances and the Ashikaga Boost options works 100% as it is intended. (We must thank Daniu for his ongoing support of the PFM Tool for that.)
•Included the special character bonuses files that give +3 Skills to generals, special character bonuses etc. as it was in version 3.4. (We must thank Daniu for his ongoing support of the PFM Tool for that.)
•Increased the FotS Land Campaign movement and the Naval Movement for all campaigns. That results to more naval invasions and more action in the campaign map.
•Reduced the insanely high cost of FotS buildings to more proper levels. That results to a more challenging CAI that can recruit better units and also there is less “misery” for the human player (not able to do anything for many turns).
•White Tigers have a slightly better balance.
•Spear Levy have -1 morale for better balance.
•Included the widely requested large deployment zones and ambush mod FOTS S2 ROTS of freelancerX as a Boost Option.
•Re-updated the Atmoshperic Sounds mod (there were some issues reported).
Those interested can download it from here.