Modder ‘DARTH__VADER’ has released a new version for his amazing Shogun II mod, DarthMod. DarthMod improves significantly the AI and gameplay for both Total War: Shogun 2 and Total War: Shogun 2 Fall of the Samurai, and this new version comes with enhanced and superior Battle AI both in Land and Naval battles due to many adjustments in formations and other related factors. Moreover, version 3.95 features many improvements in projectile ballistics and physics for all missile types, as well as more realistic movement & physics for the troops.
Here is the complete changelog for DarthMod: Shogun II 3.95:
•Much more superior Battle AI both in Land and Naval battles due to many adjustments in formations and other related factors.
•Troop movement & physics even more realistic.
•Many improvements in projectile ballistics and physics for all missile types. You should notice even more realistic trajectories and impacts.
•Infantry ammo increased, especially for the modern FotS units.
•Yugekitai better balance.
•Naval autocalc should be improved.
•CAI should no longer declare war so easily.
•Suppressive fire bug fixed (Vanilla error that increased instead of decreasing unit speed, thanks to rob-a-dogg for the feedback).
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."