Danger Zone – New update adds 12 levels and a revised progression system

Three Fields Entertainment has released a new update for its vehicular destruction game, Danger Zone. This update adds 12 new levels to the game (bringing the total number of levels to 38), as well as a revised progression system.

In addition, this latest patch for Danger Zone comes with several Bug fixes (audio popping, Physics bug which caused the car to spin and a Crash fix related to payloads).

Danger Zone is an all new 3D vehicular destruction game from the people behind the Burnout games. Danger Zone combines real physical crashes with explosive gameplay and players can cause the biggest car crashes ever seen in a video game.

As always, Steam will download this patch the next time you launch its client, and you can view its complete changelog below.

Danger Zone – Update December 18th Release Notes:

  • 12 new levels
  • A revised progression (works with your existing old save – see below for more details)
  • Several Bug fixes (audio popping, Physics bug which caused the car to spin and a Crash fix related to payloads)

So how does this work if you have already completed the game?

Your existing save will continue to work and you will NOT have to repeat any levels you have already completed.

Test Phase 3 will show 4 new levels for you to play. Complete these to unlock the other new levels.

Note that until you complete the new Test Phase 3 you won’t have access to the levels in Test Phase 4 (including those that you already unlocked).

If you have earned Platinum medals on all levels and unlocked the cop car this will be relocked and you will need to win a Platinum medal on the new levels to unlock it again.

Your Achievements will be unaffected. There are no new Achievements to be earned.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email