CEMU 1.15.10 has been released to backers, improves emulation, performance and game compatibility

The team behind the best Nintendo Wii U emulator, CEMU, has released a brand new version of it. CEMU is currently available to all backers and will be made available to the public on July 5th.

According to the release notes, CEMU 1.15.10 adds SUBFEO implementation to interpreter, further improves SO/XO xer bits emulation, implements AXQuit, adds support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT and adds fast path to tiling aperature for 32bpp textures.

Thanks to the aforementioned improvements and additions, some DS VC games now run (albeit at very low framerates), Monster Hunter Frontier G does no longer crash and the performance in SNES VC games and the Twilight Princess HD map screen has been enhanced/improved.

It’s also worth noting that CEMU 1.15.10 adds API OSTestThreadCancel(), OSEnableInterrupts() and updates the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process.

Last but not least, overall performance has been improved in The Legend of Zelda: Breath of the Wild and YouTube’s ‘reznoire’ shared a video showing the game running on Intel Core i5-7600k CPU with an EVGA GTX 1080 FTW2 graphics card.


Cemu 1.15.10 4kIR FPS++ | Breath of the Wild - Kakariko Performance Test