Yesterday, we informed you about a new delay for Cyberpunk 2077. And today, CD Projekt’s CEO, Adam Kicinski, shared some additional details about this delay. According to Kicinski, the game is ready on the PC, and the main reason behind this latest delay is due to the game’s current-gen version.
As Adam Kicinski said during a conference call:
“This situation is different compared to previous changes to the deadline. The game for PC is ready and plays well on next-gen consoles and the company is finalizing the process concerning current-gen consoles.”
What this basically means is that the PC version of Cyberpunk 2077 is ready to ship. However, and in order to release all versions at the same time, the team decided to also delay it. From the looks of it, CD Projekt RED will solely focus on improving the performance of Cyberpunk 2077 on current-gen consoles.
Cyberpunk 2077 will support both Ray Tracing and DLSS 2.0. CD Projekt RED will be using Ray Tracing in order to improve Diffuse Illumination, Reflections, Ambient Occlusion and Shadows. Cyberpunk 2077 will be a DX12-only game, and will only work on Windows 7 and Windows 10.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”