No Man's Sky Next Gen Graphics

No Man’s Sky Next-Gen Graphics Update confirmed for the PC

Hello Games announced today that a next-gen graphics update will come out for the PC next month. As you may have guessed, this update will be free to all existing owners, and promises to improve the game’s graphics.

According to the team, Update 3.10 will significantly improve the texture and geometric detail on a large number of objects such as foliage, fungi and rocks. It will also improve the visual effect of grass being pushed aside when walking through it.

Not only that, but this patch will increase the density of terrain details such as foliage, fungi and rocks on Ultra settings. It will also increase the distance at which detailed grass, plants, rocks and other objects are shown on Ultra settings.

Alongside the graphical improvements, Update 3.10 will pack a significant number of performance optimisations for all platforms. It will also fix an issue that could cause very large saves to fail to load on PC.

No Man's Sky Next Generation Trailer

No Man’s Sky Update 3.10 will be available next month, when next-gen consoles launch. Below you can also find all of its visual improvements.

No Man’s Sky Update 3.10 Visual Improvements

VISUAL ENHANCEMENTS
  • Increases the distance at which detailed grass, plants, rocks and other objects are shown for next-generation consoles and PCs running on “Ultra” settings.
  • Increases the density of terrain details such as foliage, fungi and rocks for next-generation consoles and PCs running on “Ultra” settings.
  • Texture and geometric detail on a large number of objects such as foliage, fungi and rocks has been significantly increased.
  • Improved the visual effect of grass being pushed aside when walking through it.
  • Fixed an issue that caused the water horizon to appear bumpy.
  • Fixed an issue that could occasionally cause grass to fail to render.
  • Also fixed an issue that caused butterfly bellies to be unintentionally always white.
  • Fixed an issue that caused planetary lighting to change after opening and closing Photo Mode.
  • Fixed an issue that could cause foliage to disappear when moving the camera in Photo Mode.
  • Refreshed the set of community images on the Mode Select screen.
  • Updated the style of the hazard protection icons on the HUD.
  • Updated the style of the icons displayed by mission notifications and markers.
PERFORMANCE & STABILITY
  • Fixed a number of rendering-related crashes on PS4.
  • Fixed an issue that could cause very large saves to fail to load on PC.
  • Optimised terrain generation on Xbox One.
  • Introduced a significant number of performance optimisations for all platforms.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email